PotD 161-170

There are some hard-hitting dinosaurs here, but it’s mostly easier than the previous set.

Be aware of the wall traps on these floors.

Enemy Details

Deep Palace Tursus

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Chilling Cyclone Magic damage 300 telegraphed conal AoE; inflicts deep freeze (magic DoT potency 50, 9s)
Ice Dispenser Magic damage 130 instant circle AoE on random player; inflicts slow (15s)

Notes

  • If there are several, you may want to pull them in quick succession to take advantage of diminishing returns on slow

Deep Palace Lindwurm (Raptor)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Foul Breath Unique damage 300 telegraphed conal AoE; inflicts burns (unique DoT potency 30, 12s)

Deep Palace Croc

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Crushing Fangs Physical damage 130 instant

Notes

  • Hits pretty hard
  • Doesn't stop to use any abilities, so the damage is constant

Deep Palace Sarcosuchus

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Critical Bite Physical damage 300 telegraphed conal AoE

Deep Palace Wivre

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Brow Horn Physical damage 130 instant

Notes

  • Hits pretty hard
  • Doesn't stop to use any abilities, so the damage is constant

Deep Palace Vinegaroon

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Third Leg Forward Physical damage 300? telegraphed conal AoE
Third Leg Back Physical damage 300? telegraphed backward conal AoE; inflicts knockback. Used after Third Leg Forward if someone is behind, and will use it over and over as long as someone is behind it.

Notes

  • Bait Third Leg Back repeatedly to avoid taking any damage - just keep running in and out of its area

Deep Palace Mylodon

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Slowball Magic damage 130 instant circle AoE
Snow Flurry Magic damage 300 telegraphed conal AoE; inflicts deep freeze (magic DoT potency 70, 15s)

Deep Palace Archaeosaur

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Underbite Physical damage 130 instant
Primordial Bark ? telegraphed pointblank AoE

Notes

  • Hits pretty hard

Deep Palace Diplocaulus (Eft)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Mucin n/a grants stoneskin (1/3 of max HP, 8s) to self; can be interrupted
Foregone Gleam Gaze ability n/a untelegraphed conal gaze AoE inflicting paralysis (20s) - look away, get behind, or get away

Deep Palace Pteranodon

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Lightning Bolt Magic damage 300 telegraphed circle AoE on random player

Deep Palace Triceratops

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Batterhorn Physical damage 130 instant

Notes

  • Hits pretty hard

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution
AbilityPotencyEffect
Infatuation n/a inflicts pox (magic DoT potency 5, 10m); can be interrupted
Deathtrap Physical damage 300 telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

Flyblown Praefectus (Fallen NPC)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Weak to resolution

Notes

  • Rare spawn
  • Uses only auto-attacks
  • Immune to transfiguration (Pomander of Witching)
  • Dying words: Lord van Baelsar... Even in death...I serve...

Job-Specific Notes:

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  • Heat Blast recast is not affected by slow, so wait until you're slowed to use Hypercharge

Difficulty: Unrated

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Difficulty: Easy

  • Annoying/slow to fight due to the slow

Difficulty: Unrated

Difficulty: Easy

  • Annoying/slow to fight due to the slow

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

  • The slow debuff can be cured with Esuna, but that still costs a GCD, so prefer to fight other enemies first

Difficulty: Easy

  • Ideally use Garuda when slowed, as its recast isn't affected

Difficulty: Easy

  • Annoying/slow to fight due to the slow

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  • Can be painful. Sprint and Leg Graze recommended

Difficulty: Unrated

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Difficulty: Easy

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Difficulty: Medium

  • Have Bloodbath and potion ready if no steel

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Can be dangerous without steel. Kite to reduce damage

Difficulty: Medium

  • Steel recommended
  • Can be painful. Pre-pull Sprint and shield recommended

Difficulty: Easy

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Difficulty: Medium

  • Can be painful. Sprint and Leg Graze recommended

Difficulty: Unrated

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Difficulty: Easy

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Difficulty: Medium

  • Requires steel or Bloodbath and Potion

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Can be dangerous without steel. Kite to reduce damage

Difficulty: Medium

  • Steel recommended
  • Can be painful. Pre-pull Sprint and shield recommended

Difficulty: Easy

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Difficulty: Easy

  • Bloodbath required if not cheesing via Third Leg Back baits

Difficulty: Unrated

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Difficulty: Medium

  • Can be painful. Sprint and Leg Graze recommended

Difficulty: Unrated

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Difficulty: Medium

  • Stun Primordial Bark for uptime

Difficulty: Unrated

Difficulty: Medium

  • Requires steel or Bloodbath and Potion

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Can be dangerous without steel, but not as bad as other enemies with instants because it occasionally stops to use Primordial Bark

Difficulty: Medium

  • Steel recommended
  • Can be painful. Pre-pull Sprint and shield recommended

Difficulty: Easy

  • Stun Primordial Bark for uptime

Difficulty: Unrated

Difficulty: Unrated

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Difficulty: Easy

  • Make sure to interrupt Mucin for a faster kill

Difficulty: Easy

  • Make sure to interrupt Mucin for a faster kill

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

  • Make sure to interrupt Mucin for a faster kill

Difficulty: Unrated

Difficulty: Easy

  • Make sure to stun Mucin for a faster kill

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

  • Make sure to sleep Mucin for a faster kill

Difficulty: Easy

  • Make sure to sleep Mucin for a faster kill

Difficulty: Easy

  • Make sure to interrupt Mucin for a faster kill

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Difficulty: Medium

  • Steel recommended

Difficulty: Easy

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Difficulty: Medium

  • Can be painful. Sprint and Leg Graze recommended

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

Difficulty: Unrated

Difficulty: Medium

  • Requires steel or Bloodbath and Potion

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Can be dangerous without steel. Kite to reduce damage

Difficulty: Medium

  • Steel recommended
  • Can be painful. Pre-pull Sprint and shield recommended

Difficulty: Easy

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Difficulty: Hard

  • Strength or steel recommended
  • If using no pomanders, kite after the Pox and Deathtrap combo to manage incoming damage

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Can be dangerous without steel. Kite to reduce damage

Difficulty: Medium

  • Starting to hit harder, so consider a steel if you're not confident

Difficulty: Easy

Difficulty: Unrated

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Difficulty: Medium

  • Can be dangerous without steel. Kite to reduce damage

Difficulty: Hard

  • Steel recommended

Difficulty: Easy

Difficulty: Unrated

Enemies

1 2 3 4 5 6 7 8 9 ! Name Warnings AST BLM BRD DNC DRG DRK GNB MCH MNK NIN PLD RDM RPR SAM SCH SGE SMN WAR WHM HP AA Vulnerabilities
Patrol Patrol Patrol Sight agro Deep Palace Tursus ? ? ? ? ? ? Easy Easy ? ? Easy ? Easy ? ? Easy Easy Easy ? 21K 1687 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Lindwurm (Raptor) ? ? ? ? ? ? Easy Easy ? ? Easy ? Easy ? ? Easy Easy Easy ? 21K 1635 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Croc ? ? ? ? ? ? Easy Medium ? ? Easy ? Medium ? ? Medium Medium Easy ? 21K 1687 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Sarcosuchus ? ? ? ? ? ? Easy Easy ? ? Easy ? Easy ? ? Easy Easy Easy ? 22K 1735 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Proximity agro Deep Palace Wivre ? ? ? ? ? ? Easy Medium ? ? Easy ? Medium ? ? Medium Medium Easy ? 22K 1784 Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Patrol Patrol Patrol Sight agro Deep Palace Vinegaroon ? ? ? ? ? ? Easy Easy ? ? Easy ? Easy ? ? Easy Easy Easy ? 23K 1828 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Mylodon ? ? ? ? ? ? Easy Easy ? ? Easy ? Easy ? ? Easy Easy Easy ? 23K 1828 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Archaeosaur ? ? ? ? ? ? Easy Medium ? ? Medium ? Medium ? ? Medium Medium Easy ? 23K 1877 Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Proximity agro Deep Palace Diplocaulus (Eft) Gaze ability ? ? ? ? ? ? Easy Easy ? ? Easy ? Easy ? ? Easy Easy Easy ? 24K 1924 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Patrol Patrol Patrol Patrol Proximity agro Deep Palace Pteranodon ? ? ? ? ? ? Easy Easy ? ? Easy ? Easy ? ? Easy Medium Easy ? 24K 1975 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Proximity agro Deep Palace Triceratops ? ? ? ? ? ? Easy Medium ? ? Easy ? Medium ? ? Medium Medium Easy ? 24K 1975 Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Proximity agro Mimic ? ? ? ? ? ? ? Easy ? ? Medium ? Hard ? ? Medium Medium Easy ? 32K 2572 Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution
Proximity agro Flyblown Praefectus (Fallen NPC) ? ? ? ? ? ? Easy Easy ? ? Easy ? ? ? ? Medium Hard Easy ? 32K 2572 Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Weak to resolution

Boss: Yulunggu

AbilityPotencyEffect
Drench Magic damage 115 instant conal AoE
Electrogenesis Magic damage 250 telegraphed circle AoE on random player
Douse Magic damage 400 telegraphed pointblank AoE; leaves behind a puddle which grants damage up (30%) and haste to the boss. Standing in the puddle does NOT hurt you
Fang's End Physical damage 100 inflicts heavy (15s)

Notes:

  • Rotation:
    • Drench
    • Electrogenesis
    • Douse
    • Fang's End
  • Hit Sprint when it uses Drench if you're still heavied to escape Electrogenesis safely. Only needed 1 out of every 5 times because of diminshing returns on the heavy (15s > 7s > 3s > resist > resist > 15s)
  • If you're kiting, it is a good idea to try to pull the boss to the same place every time for Douse. If they're all stacked in one place, it's much easier to keep the boss out of them, reducing damage taken
  • If not kiting, simply pull him out of the puddle after Douse

Job-Specific Notes:

  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Steel required
  • Use Warden's Paean on the longest Heavy debuff; do not pre-pop Paean or the next Heavy will be long

Job-Specific Kill Times

  • ~7m with strength and 2 lusts (6.55)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Not bad without steel. Using a defensive cooldown after each Douse helps

Job-Specific Kill Times

  • 10m45s with no offensive pomanders (6.15)
  • Steel required
  • Keep sustaining pots up 100%
  • Kite in circles of varying sizes depending on duration of weight, so you can always land Douse in the same place

Job-Specific Kill Times

  • 6m45s with no offensive pomanders (6.28)
  • 5m15s with strength (6.45)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Not too bad without steel. Will need fulltime sustaining pots and likely some extra heals here and there

Job-Specific Kill Times

  • 9m45s with 1 strength (6.0)
  • 8m30s with 7m30s strength and 1 lust (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Steel required
  • Strength and 1 lust recommended
  • Use Hell's Egress to dodge Electrogenesis when heavied

Job-Specific Kill Times

  • 5m15s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • If not using steel, be careful of double crits (auto-attack with Drench or Fang's End)
  • You can also cure heavy with Esuna instead of sprinting

Job-Specific Kill Times

  • 11m30s with no offensive pomanders (6.28)
  • 8m30s with 1 strength (6.28)
  • No notes written

Job-Specific Kill Times

  • 5m45s with strength (6.0)
  • 4m45s with strength and 1 lust (6.0)
  • Not bad without steel. Very easy with.

Job-Specific Kill Times

  • 11m with no offensive pomanders (6.10)
  • 9m with 7m20s strength (6.10)
  • 8m with strength and 1 lust (6.10)
  • No notes written

Job-Specific Kill Times

  • No times recorded

Warning Icons

Icon Description
Large or untelegraphed pointblank AoE Large or untelegraphed pointblank AoE
Large or untelegraphed donut AoE Large or untelegraphed donut AoE
Large or untelegraphed directional AoE Large or untelegraphed directional AoE
High damage enrage or self-destruct High damage enrage or self-destruct
Gaze ability Gaze ability
Out of combat ability Out of combat ability
Gaze ability used out of combat Gaze ability used out of combat
Draw-in, knockback, heavy, or other movement-affecting status Draw-in, knockback, heavy, or other movement-affecting status
Unclassified dangerous ability Unclassified dangerous ability