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Safety
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Removes all traps from the current floor. In HoH Hall of Fallacies, fake beacons are also removed. Mimics are not considered traps, and are not affected. |
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Best used in Hall of Fallacies in HoH
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Sight
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Reveals the current floor's map and the location of all hidden traps. |
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Use for quickly finding the exit, especially when planning to wipe a floor
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Reveal traps to plan landmine plays
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Strength
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Increases damage dealt and HP recovered via healing magic by 30%. Duration: 8 minutes |
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"Sometimes the best defense is a strong offense"
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If you use steel, it's usually good to also use strength to maximize your kills while steel is up
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Steel
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Decreases damage received by 40%. Duration: 8 minutes |
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Allows you to kill a lot of enemies that you normally couldn't
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Consider combining with strength to maximize your kills while steel is up
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Affluence
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Increases the number of treasure coffers on the next floor. Increase is 50%, rounded down. |
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Use when you're missing multiple valuable pomanders
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Flight
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Decreases the number of enemies on the next floor. Number of enemies per room is halved (rounded up), and the number of enemies required to open the Cairns of Passage/Return are also halved (rounded up). |
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Ideal to combine with affluence to make it easier to collect all of the chests
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Not ideal to combine with alteration, as it will halve the number of enemies that are affected
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Alteration
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Changes all enemies occupying a random room on the next floor into mimics or mandragoras. |
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If you get mandragoras, easy kills!
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There are some floors where even mimics are better to fight than a lot of other things - see PotD 187-189
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If you get mimics, there's also the chance that you'll be able to avoid them
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Both mimics and mandragoras have a high chance of dropping chests, so this can also help with pomander recovery
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Not ideal to combine with flight, as that will halve the number of enemies that are affected
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Purity
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Remove the Pox status. |
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Use when you really need to get rid of pox, but deal with it to save the pomander if you can
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Fortune
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Increases the chance enemies on the current floor will drop treasure coffers. The increase is roughly 12-13%. See the Analysis page for more information |
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Use when you're missing multiple valuable pomanders and are planning to kill a lot of enemies on a floor
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Great to use before raging, petrify, or especially magicite
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Best possible use is before using magicite to clear a Hall of Fallacies
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Witching
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Transforms all targets within range into a frog, imp, or chicken. |
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This is a good panic button when you agro a second mob or hit a luring trap
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Be aware that imps still do significant damage
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Imp: 60% base autoattack damage
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Chicken: 30% base autoattack damage
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Frog: negligible (<1%) damage
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Necessary for landmining tactics on later floors. Remember to use only when mobs are grouped
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Serenity
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Removes all enchantments from the current floor. |
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Use when you can't deal with the floor enchantments and don't want to use a rage/petrify/magicite - especially if you have other beneficial effects such as strength, steel, flight, or alteration running
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Make sure to save one for HoH floor 99, which always has 3 enchantments.
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Intuition
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Reveals the floor's hidden treasure. |
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It's very rare to go 3 floors in a row without a hoard, so use on the 7th floor in a set at the latest (assuming you didn't already get a hoard on the 7th floor.
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Keep at 2 except on sets before it changes to a better hoard type. (e.g. better to keep at 3 on HoH 61-70, so you have 3 at the start of the platinum sack floors)
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Use ASAP in PotD 151+ and HoH 71+. Just be careful of traps! Easiest to collect on floors you're planning to wipe, or where you've used safety/sight.
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Raising
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Use when there's a good chance you're going to die!
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If you're going for a clear, you'll only want to use these on the last 3 floorsets
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Rage
(PotD Only)
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Transforms user into a manticore. Grants ability "Pummel" that kills any enemy except bosses in one hit. Duration: 1 minute |
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Does not kill in one hit on floors that have knockback disabled
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Use to clear a floor quickly, especially when there are a lot of things you don't want to fight
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Make sure you know where the exit is if you're trying to clear the path. Consider using sight if necessary
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Watch out for traps, as an unexpected luring trap or landmine can pose a problem. Sight or safety might be a good idea if you're planning to run into the middle of a room
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An efficient use is to clear one floor and get to the exit with time still left to get some kills on the next floor
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Lust
(PotD Only)
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Transforms user into a succubus. Grants ability "Void Fire II," a circle AoE on your current target that does damage and inflicts 10% vulnerability up per stack, up to 5 stacks. Duration: 1 minute |
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Best used to speed up boss fights
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Macro to cancel transfiguration immediately: `/statusoff Transfiguration`
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Resolution
(PotD Only)
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Transforms user into Kurubu. Grants ability "Heavenly Judge," a large ground targetable AoE that does damage and stuns. Does much higher damage to ashkin. Duration: 1 minute |
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Use for easy/quick kills in 91-100 and 191-199 floorsets
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Use in 100 boss fight to prevent adds from resurrecting
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Use to kill 140 boss very quickly
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Frailty
(HoH Only)
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Weakens all enemies on current floor. Duration: 3 minutes |
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Use alone for a weaker strength+steel effect
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Use in combination with strength or steel for even greater effect
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Can be used on bosses as well
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Concealment
(HoH Only)
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Renders party invisible to enemies and traps. |
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Great for getting past treasure rooms or proximity mobs that are blocking your way to the exit
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Can be used in HoH Hall of Fallacies to test for traps in fake beacons as they will not pulse
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The effect will be cancelled if you use an ability or pomander, open a silver chest that explodes, or get hit by an enemy's out-of-combat abilities. It is safe to use Sprint though
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Petrification
(HoH Only)
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Turns all enemies on current floor to stone. |
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Use to clear a floor quickly, especially when there are a lot of things you don't want to fight
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Wait for sprint and plan a clear route before using for maximum effect
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Lethargy
(EO Only)
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Inflicts all enemies on the floor with a very potent slow. Auto-attack delay as well as weaponskill and spell cast and recast time are increased. Duration: 10 minutes |
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Good panic button like witching
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Use for enemies you're unfamiliar/unconfident with. EO enemies have a lot of abilities with late telegraphs, so this will give you more time to react
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Can use on floors with enemies that have dangerous out-of combat AoEs (e.g. sasquatches) to reduce risk
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Storms
(EO Only)
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Reduces the HP of all enemies on the current floor to a single digit |
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Gather up a few enemies before using, then finish them all with a single AoE. If the enemies are dangerous, you can use a witching for safety
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Enemies are also affected by the Auto-heal Penalty enchantment which makes this an easy floor wipe. Consider combining with fortune
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Dread
(EO Only)
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Transforms user into a dreadnaught. Grants ability Rotosmash that kills most enemies in one hit, and Wrecking Ball that inflicts vulnerability up |
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Rotosmash does not kill in one hit on floors that have knockback disabled
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Be aware that dread beasts are immune to knockback, so Rotosmash will not kill them either
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Using Rotosmash to get a lot of quick kills is generally far more valuable than putting vulnerability down on a boss. You could use one to clear the floor before a boss, hop in the passage, and get stacks on the boss before it wears off though.
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See Pomander of Rage from PotD for more tips, as this is much the same
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