PotD 181-190

Don’t forget to use a pomander of raising at the start of the set. More cannot be found here, unfortunately.

This is the scariest set in terms of the regular floors. 87-89 have absolutely terrible mobs that you mostly won’t want to fight solo. 86 can be bad too, but is a bit more random in the enemies you’ll see. The usual plan is to get as far as you can with minimal pomander usage, and then use what you need to get through the last few floors.

Be aware of the wall traps on these floors.

Enemy Details

Deep Palace Wamoura

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Poison Dust Magic damage ? telegraphed conal AoE; inflicts poison
Exuviation Unclassified dangerous ability n/a heals another enemy. If you pull multiple mobs, kill the Wamoura first. If you pull 2 Wamouras, you'll probably have to use Witching or Rage to avoid them healing each other forever

Deep Palace Grenade (Bomb)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Hypothermal Combustion Magic damage 300 telegraphed pointblank AoE; inflicts frostbite (magic DoT potency 100, 21s)

Deep Palace Sprite

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • Caster - kiting doesn't help to mitigate damage
  • Interrupts spell casts very often
  • Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks

Deep Palace Wamouracampa

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Cannonball Magic damage 130 instant ranged attack on random player

Deep Palace Garm (Chimera)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun Not weak to resolution
AbilityPotencyEffect
The Dragon's Voice Large or untelegraphed donut AoE 600? untelegraphed donut AoE - get IN. Inflicts electrocution (DoT potency 50, 30s) and paralysis (30s). Can be interrupted
The Ram's Voice Large or untelegraphed pointblank AoE 600? untelegraphed pointblank AoE - get OUT. Inflicts frostbite and deep freeze. Can be interrupted
The Dragon's Breath Unique damage 300? telegraphed conal AoE
The Lion's Breath Unique damage 300? telegraphed conal AoE
The Ram's Breath Unique damage 300? telegraphed conal AoE

Notes

  • These mostly just spam abilities, doing very little auto-attack damage
  • Try to stand behind it during Voice and Breath attacks to delay its next auto-attack

Deep Palace Worm

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Sand Pillar Out of combat ability Magic damage 120 instant circle AoE on random player. Also used out of combat, with potency 75; be very careful if there are several worms nearby, as getting hit by a few of these at once could kill you
Bottomless Desert Draw-in, knockback, heavy, or other movement-affecting status 20 quick huge pointblank AoE; draws players in. Knockback immunity does not work, but draw-in will not work on floors with knockback penalty
Tremblor High damage enrage or self-destruct 350 instant pointblank AoE; used immediately after Bottomless Desert

Notes

  • Enrages after 30 seconds, using Bottomless Desert followed by Tremblor. Knockback penalty blocks the draw-in, making them easier to deal with
  • Can appear on any floor from 181-189, but seems fairly rare in the earlier floors, and more common in the later floors

Deep Palace Crawler

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Sticky Thread Magic damage 120 instant conal AoE; inflicts slow (30s)
Poison Breath n/a instant conal AoE; inflicts poison (magic DoT potency 60, 20s)

Deep Palace Vindthurs (Ogre)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Immune to stun Not weak to resolution
AbilityPotencyEffect
Freezeover ? telegraphed circle AoE on random player
Plain Pound ? telegraphed pointblank AoE

Deep Palace Archaeosaur

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Underbite Physical damage 130 instant
Primordial Bark ? telegraphed pointblank AoE

Deep Palace Claw (Scorpion)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Inspire Draw-in, knockback, heavy, or other movement-affecting status n/a instant; draws the target in and inflicts prey. Knockback immunity does not work against the draw-in
Impale Physical damage 130 used against players with prey; clears prey status
Tail Screw Magic damage 150 untelegraphed pointblank AoE; inflicts slow (20s)

Notes

  • Does a draw-in that inflicts Prey status followed by Impale. Knockback immunity does not work, but draw-in will not work on floors with knockback penalty, making them easier to deal with

Flood Dragon

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Not weak to resolution
AbilityPotencyEffect
Sheet of Ice Magic damage 120 instant circle AoE; inflicts frostbite (magic DoT potency 100, 21s)
Granite Rain ? telegraphed pointblank AoE

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution
AbilityPotencyEffect
Infatuation n/a inflicts pox (magic DoT potency 5, 10m); can be interrupted
Deathtrap Physical damage 300 telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

Jaundiced Tribunus (Fallen NPC)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Weak to resolution

Notes

  • Rare spawn
  • Uses only auto-attacks
  • Immune to transfiguration (Pomander of Witching)
  • Dies in 4 hits from resolution
  • Dying words: Lord Gaius... I'm coming.

Job-Specific Notes:

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Difficulty: Easy

Difficulty: Easy

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Difficulty: Easy

Difficulty: Easy

Difficulty: Easy

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Difficulty: Easy

Difficulty: Easy

Difficulty: Easy

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Difficulty: Easy

Difficulty: Easy

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Difficulty: Easy

  • Can stun Hypothermal Combustion for uptime

Difficulty: Easy

Difficulty: Easy

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

Difficulty: Easy

Difficulty: Easy

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Difficulty: Easy

Difficulty: Hard

  • Steel recommended
  • Can bind and retreat out of casting range for some recovery time

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

Difficulty: Medium

Difficulty: Medium

  • Steel required

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Slow to fight because of cast interrupts

Difficulty: Hard

  • Steel recommended
  • Use Addle to reduce damage

Difficulty: Easy

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

Difficulty: Medium

  • Can be painful. Sprint and Leg Graze recommended

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

Difficulty: Hard

Difficulty: Hard

  • Steel required

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Dangerous without steel. Kite to reduce damage

Difficulty: Medium

  • Pre-pull Sprint, shield, and full burst recommended

Difficulty: Easy

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

  • Can interrupt Ram's Voice for uptime

Difficulty: Easy

  • Try to always stay at a medium range, so it's easy to move in or out when necessary. A bit of range will help to avoid some auto-attacks too
  • Can interrupt a Voice if you need to, but save for emergencies (avoiding another patrol, etc.)

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

  • Can interrupt Ram's Voice for uptime

Difficulty: Easy

Difficulty: Easy

  • Can use Hell's Egress to dodge Ram's Voice

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Easy

Difficulty: Easy

  • Steel recommended in Gloom or HP Penalty enchantments

Difficulty: Easy

  • Can interrupt Ram's Voice for uptime

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Hard - 'Can probably stun after the draw-in and run out of AoE range (?); otherwise, keep your HP up and use mitigation and the damage isn''t too bad'

Difficulty: Hard

  • Avoid if possible

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Hard

  • Strength or steel recommended
  • Can probably stun after the draw-in and run out of AoE range (?); otherwise, keep your HP up and use mitigation and the damage isn't too bad

Difficulty: Hard

  • Steel required
  • Strength recommended

Difficulty: Hard

  • Avoid if possible
  • Strength or steel required

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Hard

  • Avoid if possible
  • Steel required
  • Shield needed to survive Tremblor crit + followup auto

Difficulty: Hard

  • Try to avoid, but can burst down if necessary
  • Steel required in Gloom or HP Penalty enchantments

Difficulty: Unrated

Difficulty: Unrated

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Difficulty: Medium

  • Slow and annoying to fight due to slow

Difficulty: Hard

  • Avoid if possible

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Extreme

  • Witching recommended

Difficulty: Hard

  • Avoid if possible
  • Strength or steel required

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Hard

  • Avoid if possible
  • Steel recommended. Can be fought without steel, but very slow

Difficulty: Extreme

  • Avoid if possible
  • Witching required

Difficulty: Unrated

Difficulty: Unrated

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Difficulty: Easy

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Difficulty: Easy

Difficulty: Easy

Difficulty: Easy

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Difficulty: Easy

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Difficulty: Easy

Difficulty: Medium

  • Can be painful. Sprint and Leg Graze recommended

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Can stun Primordial Bark for uptime

Difficulty: Hard

  • Strength and/or steel recommended

Difficulty: Medium

  • Steel or Bloodbath and potion required

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Dangerous without steel. Kite to reduce damage

Difficulty: Medium

  • Steel recommended any time, but required in Gloom or HP Penalty enchantments

Difficulty: Easy

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

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Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Stun Tail Screw
  • Slower and more difficult to fight with amnesia enchantment due to the slow

Difficulty: Hard

  • Steel required unless floor has no knockback debuff

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Stun Tail Screw
  • Slower and more difficult to fight with amnesia enchantment due to the slow

Difficulty: Extreme

  • Steel required

Difficulty: Hard

  • Avoid if possible
  • Steel required
  • Stun Tail Screw

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Dangerous without steel. Kite between draw-ins to avoid taking an auto-attack with Tail Screw

Difficulty: Hard

  • Avoid if possible
  • Steel required
  • Strength recommended
  • Possible with full burst, Sprint, shield, steel, and potion, but still risky

Difficulty: Easy

  • Stun Tail Screw
  • Slower and more difficult to fight with amnesia enchantment due to the slow

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Extreme

  • Avoid
  • Probably need at least steel if you have to fight

Difficulty: Extreme

  • Worst thing you can fight. Avoid

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Extreme

  • Avoid
  • Probably need at least steel if you have to fight

Difficulty: Extreme

  • Strength AND steel recommended

Difficulty: Extreme

  • Avoid if possible
  • Strength and steel required
  • Have Bloodbath and potion ready too if you need to fight one
  • Witching recommended

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Hard

  • Steel required
  • Remove the DoT with Esuna as soon as it's inflicted

Difficulty: Extreme

  • Avoid
  • Witching required

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

Difficulty: Medium

  • Crits can be scary, especially under gloom or HP penalty
  • Still better than a lot of the other things you can fight on this set

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

Difficulty: Hard

  • Steel recommended

Difficulty: Hard

  • Strength or steel required
  • Witching recommended if no steel
  • Kite after the Pox and Deathtrap combo to manage incoming damage

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Medium

  • Dangerous without steel. Kite to reduce damage

Difficulty: Hard

  • Steel required
  • Strength recommended

Difficulty: Medium

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

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Difficulty: Hard

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Extreme

  • Steel required
  • Strength recommended

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Hard

  • Steel recommended
  • Requires very good kiting to fight without steel

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Enemies

1 2 3 4 5 6 7 8 9 ! Name Warnings AST BLM BRD DNC DRG DRK GNB MCH MNK NIN PLD RDM RPR SAM SCH SGE SMN WAR WHM HP AA Vulnerabilities
Patrol Patrol Patrol Sight agro Deep Palace Wamoura Unclassified dangerous ability ? ? ? ? ? ? Easy Easy ? ? Easy Easy Easy ? ? Easy Easy Easy ? 26K 2458 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Grenade (Bomb) ? ? ? ? ? ? Easy Easy ? ? Easy Easy Easy ? ? Easy Easy Easy ? 25K 2414 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Sprite ? ? ? ? ? ? Easy Hard ? ? Easy Medium Medium ? ? Medium Hard Easy ? 26K 2490 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sound agro Deep Palace Wamouracampa ? ? ? ? ? ? Easy Medium ? ? Easy Hard Hard ? ? Medium Medium Easy ? 26K 2458 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Patrol Patrol Patrol Patrol Patrol Patrol Patrol Patrol Patrol Proximity agro Deep Palace Garm (Chimera) Large or untelegraphed donut AoE Large or untelegraphed pointblank AoE ? ? ? ? ? ? Easy Easy ? ? Easy Easy Easy ? ? Easy Easy Easy ? 40K 3297 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun Not weak to resolution
Sound agro Deep Palace Worm High damage enrage or self-destruct Out of combat ability Draw-in, knockback, heavy, or other movement-affecting status ? ? ? ? ? ? Hard* Hard ? ? Hard Hard Hard ? ? Hard Hard ? ? 35K 2900 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sound agro Deep Palace Crawler ? ? ? ? ? ? Medium Hard ? ? ? Extreme Hard ? ? Hard Extreme ? ? 27K 2552 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Patrol Patrol Patrol Proximity agro Deep Palace Vindthurs (Ogre) ? ? ? ? ? ? Easy Easy ? ? Easy Easy Easy ? ? Easy Easy Easy ? 27K 2603 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Immune to stun Not weak to resolution
Sight agro Deep Palace Archaeosaur ? ? ? ? ? ? Easy Medium ? ? Medium Hard Medium ? ? Medium Medium Easy ? 27K 2603 Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Claw (Scorpion) Draw-in, knockback, heavy, or other movement-affecting status ? ? ? ? ? ? Medium Hard ? ? Medium Extreme Hard ? ? Medium Hard Easy ? 28K 2687 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Flood Dragon ? ? ? ? ? ? Extreme Extreme ? ? Extreme Extreme Extreme ? ? Hard Extreme ? ? 28K 2790 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Not weak to resolution
Proximity agro Mimic ? ? ? ? ? ? Medium Medium ? ? Medium Hard Hard ? ? Medium Hard Medium ? 37K 3585 Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution
Proximity agro Jaundiced Tribunus (Fallen NPC) ? ? ? ? ? ? ? Hard ? ? ? Extreme ? ? ? Hard ? ? ? 41K 4202 Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Weak to resolution

Boss: The Godfather

AbilityPotencyEffect
Scalding Scolding Physical damage 150 instant
Sap Magic damage 250 telegraphed circle AoE on random player
Hypothermal Combustion (Giddy Bomb) Magic damage 180? telegraphed pointblank AoE; inflicts deep freeze
Hypothermal Combustion (Remedy Bomb) Unique damage 80% of max HP roomwide AoE; inflicts deep freeze (DoT potency 15, 5s)
Flashthoom (Grey Bomb) Magic damage 180? telegraphed pointblank AoE inflicting stun (2s); also hits enemies, including the boss
Massive Burst Unique damage 99% of max HP roomwide AoE

Notes:

  • Rotation:
    • Scalding Scolding
    • Remedy Bomb (blue) spawns along with several untargetable Giddy Bombs
      • Remedy Bomb starts using Hypothermal Combustion immediately with a long cast time. It must be killed before this goes off to prevent massive roomwide damage (80% max HP damage + 5s deep freeze)
      • Giddy Bombs all use Hypothermal Combustion after a few seconds. Theirs is a small telegraphed pointblank AoE with a short cast time, so stay away from them
    • Sap (x3)
    • Scalding Scolding
    • Sap
    • Lava Bomb (red) spawns along with several Giddy Bombs as the boss starts casting Massive Burst.
      • Massive Burst will do 99% max HP damage to everyone if it finishes
      • Lava Bomb does a pointblank AoE that can interrupt the boss's Massive Burst. It can be moved around by attacking it
      • Giddy Bombs are the same as before, and can get in the way of your attempts to move the Lava Bomb if you're not prepared
  • Full rotation takes 1 minute, 20 seconds
  • Remedy Bomb and Lava Bomb spawn locations are static. Knowing the spawn locations of Lava Bombs is especially useful, as you can then pull the boss to where it will spawn, allowing you to to keep uptime on the boss instead of running around to position the bomb

    Image credit: Prokchop (Discord: toto#5223)
  • DO NOT open with lust if soloing, as the cleave at the start will destroy you
  • The safest time to use lust is during the triple Sap cast. Kill the Remedy Bomb as quickly as possible to maximize your time. DO NOT get greedy here. Drop transfiguration immediately regardless of stacks after the third Sap, as you need to be prepared for the cleave that follows
  • Another option is to use Lust to kill the Lava Bomb and get stacks on the boss at the same time. It will take 4 hits to kill the Lava Bomb, so don't delay

Job-Specific Notes:

  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

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  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Steel recommended
  • Can Superbolide the blue bomb explosions
  • Preposition the boss on all bomb spawns (unless using Superbolide)
  • Use Lust to AoE Remedy Bombs while applying vulnerability stacks to the boss

Job-Specific Kill Times

  • 10m45s with 1 strength
  • Steel required
  • Strength highly recommended, else you may need to use 2 steels
  • Use all your lusts, as they're not really useful for 191+
  • Keep sustaining pots up 100%
  • Good to use Tactician or Sprint for cleaves
  • Save Reassemble Drill for Remedy Bombs to give yourself lots of time to apply lust stacks during triple Sap
    • First Remedy Bomb is 12 seconds after pull
    • Full boss rotation takes 1 minute, 20 seconds
  • Positioning the boss where Lava Bombs will spawn is easiest
    • Alternately, you can position the boss in the middle and move quickly to knock the Lava Bomb into him, maybe using Sprint for extra safety. This costs you some uptime on the boss though
  • DO NOT use Ricochet or turret during Lava Bomb as you risk knocking it away from the boss

Job-Specific Kill Times

  • 7m with strength and 2 lusts (6.0)
  • 6m with strength and 3 lusts (6.15)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Steel required
  • Strength or Lust is needed to kill the Remedy Bomb fast enough
  • Preposition the boss on all bomb spawns
  • Use Lust to AoE Remedy Bombs while applying vulnerability stacks to the boss

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Steel required
  • Strength and 3 lust recommended
  • Use Arcane Crest for cleaves
  • Manage Bloodbath, Potions, and Second Wind well to keep your HP up. You will be taking a lot of damage

Job-Specific Kill Times

  • 6m with strength and 3 lust (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • 8m15s with strength and 3 lust (6.0)
  • No notes written

Job-Specific Kill Times

  • 6m15s with strength and 2 lust (6.0)
  • Steel required

Job-Specific Kill Times

  • 9m45s with 1 strength and 2 lust, playing super safe - saving Berserk for Lava Bombs, using lust after (6.10)
  • 7m15s with strength and 3 lust, prepositioning on all bombs and using lusts to AoE boss and Lava Bomb (6.08)
  • No notes written

Job-Specific Kill Times

  • No times recorded

Warning Icons

Icon Description
Large or untelegraphed pointblank AoE Large or untelegraphed pointblank AoE
Large or untelegraphed donut AoE Large or untelegraphed donut AoE
Large or untelegraphed directional AoE Large or untelegraphed directional AoE
High damage enrage or self-destruct High damage enrage or self-destruct
Gaze ability Gaze ability
Out of combat ability Out of combat ability
Gaze ability used out of combat Gaze ability used out of combat
Draw-in, knockback, heavy, or other movement-affecting status Draw-in, knockback, heavy, or other movement-affecting status
Unclassified dangerous ability Unclassified dangerous ability