HoH 91-100
Don’t forget to use a pomander of raising at the start of the set. More cannot be found here, unfortunately. Be very careful if you’re going for hoards!
Floors 91-93, the best thing to fight solo are WHMs. If you can LoS their Stone casts, you can avoid taking any damage. You can practice LoSing on Sprites down on floor 11+, as it is not easy. You’ll likely want to avoid WARs.
Floors 94-96 are the worst in this set, so ideal to use flight/alteration/petrification/magicite on.
Floors 97-99 actually have the easiest enemies. 99 is guaranteed to have 3 enchantments, so do your best to save a serenity for it.
Enemy Details
Heavenly Gozu (Minotaur)
Ability | Potency | Effect |
---|---|---|
Zoom In | 150 | instant gap closer; used immediately on pull |
16-tonze Swipe | 100 | instant |
32-tonze Swipe | ? | untelegraphed long conal AoE - get to side or behind; can also be LoSed |
128-tonze Swing | ? | untelegraphed pointblank AoE - get away; can also be LoSed |
Heavenly Nuppeppo (MNK)
Ability | Potency | Effect |
---|---|---|
Footwork | n/a | grants haste (25s) to self |
Featherfoot | n/a | grants evasion up (5s) to self; used immediately after Footwork |
Gutripper | n/a | inflicts concussion (physical DoT potency 100, 15s) |
Triple Threat | 40 (x3) | instant 3-hit attack; used 3 times in a row (9 hits total) |
Heavenly Nuppeppo (WAR)
Ability | Potency | Effect |
---|---|---|
Butcher's Block | 120 | instant |
Infusion | 50 (x3) | gap closer; hits 3 times, inflicting knockback each time |
Raging Rush | 300 | instant; used 30 seconds after pull |
Notes
- Generally want to avoid these, as they deal a lot of damage
Heavenly Nuppeppo (WHM)
Ability | Potency | Effect |
---|---|---|
Stoneskin | n/a | grants stoneskin; only used on other nearby enemies |
Notes
- You can pull these to a corner and LoS Stone casts to avoid all damage. Just watch out for patrols while doing this
Heavenly Mifune
Ability | Potency | Effect |
---|---|---|
Valfodr | 300 | telegraphed charge AoE; can be LoSed |
Heavenly Jaki (Demon)
Ability | Potency | Effect |
---|---|---|
Dark Dome | 85 | instant |
Charybdis | n/a | circle AoE on marked player; drops you to 1 HP; can be interrupted or LoSed |
Heavenly Jinba (Centaur)
Ability | Potency | Effect |
---|---|---|
Hard Thrust | 90 | instant |
Allagan Fear | n/a | 360 degree gaze - look away |
Allagan Meteor | ? | huge circle AoE; Impact location is snapshotted on player position near start of cast. Can LoS. |
Berserk | ? | grants stacking damage up to self (5% per stack, permanent) |
Heavenly Kubinashi (Dullahan)
Ability | Potency | Effect |
---|---|---|
Iron Justice | 120 | cleave |
Blade of Suffering | n/a | grants drainstrikes (3m), causing auto-attacks to heal self for 28.6% of damage dealt |
Cloudcover | ? | telegraphed circle AoE; can be interrupted |
King's Will | ? | grants stacking damage up (+10% per stack) |
Black Nebula | ? | untelegraphed enrage; used about 1 minute after pull; can be interrupted |
Notes
- Each time it grows, it gains a stacking damage up buff
-
Pattern:
- Drainstrikes
- Iron Justice
- Cloudcover x2
- Grows
- Iron Justice x2
- Grows
Heavenly Kyozo (Mirror Knight)
Ability | Potency | Effect |
---|---|---|
Gust | 800 | telegraphed circle AoE; inflicts windburn. Also used out of combat, and the Kyozo will follow the targeted player (even into other rooms) until it is in range and LoS before casting |
Filoplumage | n/a | grants vulnerability down (50%, 15s) to self and other nearby enemies; can be interrupted |
Heavenly Kuro-kishi (Bloodguard)
Ability | Potency | Effect |
---|---|---|
Void Slash | 100 | instant |
Void Trap | ? | telegraphed circle AoE |
Heavenly Tenma (Pegasus)
Ability | Potency | Effect |
---|---|---|
Rear Hoof | 120 | instant |
Burning Bright | ? | untelegraphed long line AoE - get to the side or behind |
Nicker | ? | telegraphed large pointblank AoE; can be interrupted |
Heavenly Shabti
Ability | Potency | Effect |
---|---|---|
Death's Door | 1500 | telegraphed line AoE; spams this a lot |
Heavenly Zenki (Arch Demon)
Ability | Potency | Effect |
---|---|---|
Abyssal Swing | ? | telegraphed conal AoE |
Abyssal Transfixion | 150 | instant ranged attack; does NOT paralyze like in PotD |
Heavenly Dodo
Ability | Potency | Effect |
---|---|---|
Peck | 130 | instant |
Fowl Stench | 130 | instant; inflicts sleep (10s); used when HP drops below 60%. Diminishing returns do NOT apply to this sleep (it is always 10s) |
Strut | n/a | grants haste (25s) to self; used immediately after Fowl Stench |
Notes
- Rare spawn
Quivering Coffer (Mimic)
Ability | Potency | Effect |
---|---|---|
Malice | n/a | inflicts pox (magic DoT potency 5, 10m); can be interrupted |
Deathtrap | 300 | telegraphed pointblank AoE |
Notes
- Sometimes found in gold chests
- Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
Job-Specific Notes:
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- Use TBN for the pull
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- Steel recommended
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- Steel recommended if gloom
- Make sure to use your mitigations
- Use TBN for Triple Threats
- Use Arm's Length to overwrite its haste with slow
Difficulty: Medium
- Steel recommended
- Try to stun Featherfoot for uptime
- Use Arm's Length to overwrite its haste with slow
Difficulty: Hard
- Steel recommended
- Use Arm's Length to overwrite its haste with slow
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Difficulty: Medium
- Steel recommended
- Try to stun Featherfoot for uptime
- Use Arm's Length to overwrite its haste with slow
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- Steel recommended
- Try to stun Featherfoot for uptime
- Use Arm's Length to overwrite its haste with slow
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- Steel required
- Avoid if possible
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- Steel required
- Avoid if possible
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- Steel required
- Avoid if possible
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- Steel required
- Not bad with steel, but avoid if you don't already have it up
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Difficulty: Easy if you LoS well
- Can use Dark Mind if you need to kite to avoid patrols
- Use Salted Earth while LoSing only if you're sure it won't accidentally pull a patrol
Difficulty: Easy if you LoS well
Difficulty: Easy if you LoS well
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Difficulty: Easy if you LoS well
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Difficulty: Easy if you LoS well
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- Steel recommended
- Doable but scary without steel if you have full burst
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- Make sure to cycle your mitigations
- Dark Mind is good for Dark Dome
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- Steel recommended
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Difficulty: Extreme
- Steel required
- Consider Strength and/or Frailty
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- Steel required
- Witching recommended at start to delay growing
- Consider Strength and/or Frailty
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- Will frequently break TBN, but still one of the easier enemies to fight
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- Steel recommended if gloom
- Make sure to cycle mitigations
- Interrupt or stun Nicker for uptime
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Difficulty: Medium
- Steel recommended
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- Interrupt or stun Nicker for uptime
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- So easy you can even kill them under gloom + item penalty + amnesia
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- Steel recommended
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- Steel required
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- Steel required
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- Steel required
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- Steel required
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Enemies
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ! | Name | Warnings | AST | BLM | BRD | DNC | DRG | DRK | GNB | MCH | MNK | NIN | PLD | RDM | RPR | SAM | SCH | SGE | SMN | WAR | WHM | HP | AA | Vulnerabilities | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavenly Gozu (Minotaur) | ? | ? | ? | ? | ? | Medium | Medium | Hard | ? | ? | Medium | ? | ? | ? | ? | ? | ? | Medium | ? | 72K | 6030 | ||||||||||||||||
Heavenly Nuppeppo (MNK) | ? | ? | ? | ? | ? | Medium | Medium | Hard | ? | ? | Medium | ? | ? | ? | ? | ? | ? | Medium | ? | 69K | 3026 | ||||||||||||||||
Heavenly Nuppeppo (WAR) | ? | ? | ? | ? | ? | ? | Hard | Hard | ? | ? | Hard | ? | ? | ? | ? | ? | ? | Hard | ? | 69K | 5504 | ||||||||||||||||
Heavenly Nuppeppo (WHM) | ? | ? | ? | ? | ? | Easy* | Easy* | Easy* | ? | ? | Easy* | ? | ? | ? | ? | ? | ? | Easy* | ? | 69K | 6285 | ||||||||||||||||
Heavenly Mifune | ? | ? | ? | ? | ? | Medium | ? | Hard | ? | ? | Medium | ? | ? | ? | ? | ? | ? | ? | ? | 73K | 6813 | ||||||||||||||||
Heavenly Jaki (Demon) | ? | ? | ? | ? | ? | Medium | ? | Medium | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Medium | ? | 72K | 6040 | ||||||||||||||||
Heavenly Jinba (Centaur) | ? | ? | ? | ? | ? | ? | ? | Hard | ? | ? | Hard | ? | ? | ? | ? | ? | ? | Hard | ? | 70K | 6322 | ||||||||||||||||
Heavenly Kubinashi (Dullahan) | ? | ? | ? | ? | ? | ? | ? | Extreme | ? | ? | Extreme | ? | ? | ? | ? | ? | ? | ? | ? | 72K | ? | ||||||||||||||||
Heavenly Kyozo (Mirror Knight) | ? | ? | ? | ? | ? | Easy | Easy | Easy | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Easy | ? | 68K | 6194 | ||||||||||||||||
Heavenly Kuro-kishi (Bloodguard) | ? | ? | ? | ? | ? | Easy | ? | Medium | ? | ? | Easy | ? | ? | ? | ? | ? | ? | ? | ? | 70K | 6658 | ||||||||||||||||
Heavenly Tenma (Pegasus) | ? | ? | ? | ? | ? | Medium | ? | Medium | ? | ? | Easy | ? | ? | ? | ? | ? | ? | ? | ? | 73K | 5997 | ||||||||||||||||
Heavenly Shabti | ? | ? | ? | ? | ? | Easy | Easy | Easy | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Easy | ? | 70K | 6360 | ||||||||||||||||
Heavenly Zenki (Arch Demon) | ? | ? | ? | ? | ? | Easy | ? | Hard | ? | ? | Easy | ? | ? | ? | ? | ? | ? | ? | ? | 70K | 5773 | ||||||||||||||||
Heavenly Dodo | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | 73K | 6684 | ||||||||||||||||
Quivering Coffer (Mimic) | ? | ? | ? | ? | ? | Hard | Hard | Hard | ? | ? | Hard | ? | ? | ? | ? | ? | ? | Hard | ? | 64K | 9038 |
Boss: None!
Notes:
- You must touch the Empyrean Shrine at the far end of floor 100 to secure your victory. It takes about 15 seconds to run across the floor without Sprint
- You gain the title for soloing once you touch the shrine. To set it for your screenshots while still inside, use this text command: /title set "Lone Hero"
Job-Specific Notes:
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