PotD 91-100

There are a lot of proximity mobs here, and a lot of undead. Everything except swarms, roselets, and hippogryphs can be killed quickly with resolution. Just make sure to save one or more for the boss. Watch out for the wall trap.

Pomanders of affluence, flight, and alteration do not drop on floor 99.

These are the last of the storyline floors.

Enemy Details

Palace Wraith

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
AbilityPotencyEffect
Scream Large or untelegraphed pointblank AoE Magic damage 200 huge telegraphed pointblank AoE; inflicts terror (15s); can be interrupted

Palace Mummy

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
AbilityPotencyEffect
Rotting Bandages Physical damage 130 telegraphed conal AoE; inflicts stun (6s)

Palace Swarm

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • Autoattack absorbs 30% of damage dealt
  • Be careful when raging - if not at full health, autoattack drain can let it survive rage hits

Palace Roselet (Flytrap)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Seedvolley Physical damage 100 instant
Swift Sough Magic damage 300 telegraphed conal AoE; inflicts knockback

Dark Dragon

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
AbilityPotencyEffect
Dark Thorn Magic damage 90 telegraphed circle AoE; also used out of battle, with potency 300
Chaos Breath ? large telegraphed conal AoE; not used against solo adventurers

Notes

  • Can appear on any floor from 91-99, but seems fairly rare in the earlier floors, and much more common in the later floors

Palace Hippocerf (Hippogryph)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Shriek Magic damage 200 telegraphed pointblank AoE; inflicts stun (6s)

Palace Iron Corse

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
AbilityPotencyEffect
Butterfly Float Physical damage 150 instant gap closer

Palace Corse

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
AbilityPotencyEffect
Glass Punch Physical damage 150 instant

Palace Knight

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
AbilityPotencyEffect
Ossify n/a grants physical damage up (100%, 8s) to self; used 41 seconds after pull

Palace Gourmand

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
AbilityPotencyEffect
Beatdown Physical damage 150 instant
Dirty Sneeze Magic damage 100 instant; only used against lower-enmity party members (not used against solo adventurers)

Palace Gravekeeper

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
AbilityPotencyEffect
Nail in the Coffin Physical damage 150 instant
Vengeful Soul 130 instant circle AoE; only used against lower-enmity party members (not used against solo adventurers)

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution
AbilityPotencyEffect
Infatuation n/a inflicts pox (magic DoT potency 5, 10m); can be interrupted
Deathtrap Physical damage 300 telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

Mortifying Magnate (Fallen NPC)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Weak to resolution

Notes

  • Rare spawn
  • Uses only auto-attacks
  • Immune to transfiguration (Pomander of Witching)
  • Dying words: No...Stay back! Not again!

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Enemies

1 2 3 4 5 6 7 8 9 ! Name Warnings AST BLM BRD DNC DRG DRK GNB MCH MNK NIN PLD RDM RPR SAM SCH SGE SMN WAR WHM HP AA Vulnerabilities
Patrol Patrol Patrol Proximity agro Palace Wraith Large or untelegraphed pointblank AoE ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Easy ? ? ? 10K 878 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
Proximity agro Palace Mummy ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Easy ? ? ? 9739 789 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
Sound agro Palace Swarm ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Easy ? ? ? 9961 874 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sound agro Palace Roselet (Flytrap) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Easy ? ? ? 10K 878 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Dark Dragon ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Easy ? ? ? 19K 1097 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
Sight agro Palace Hippocerf (Hippogryph) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Easy ? ? ? 10K 866 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Patrol Patrol Patrol Patrol Proximity agro Palace Iron Corse ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Medium ? ? ? 10K 873 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
Proximity agro Palace Corse ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Medium ? ? ? 10K 873 Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
Proximity agro Palace Knight ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Easy ? ? ? 11K 881 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
Proximity agro Palace Gourmand ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Medium ? ? ? 11K 884 Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
Patrol Patrol Patrol Sound agro Palace Gravekeeper ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Medium ? ? ? 12K 908 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
Proximity agro Mimic ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Easy ? ? ? 16K 1180 Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution
Proximity agro Mortifying Magnate (Fallen NPC) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Easy ? ? ? 12K 1017 Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Weak to resolution

Boss: Nybeth Obdilord

AbilityPotencyEffect
Abyss Magic damage 150 instant circle AoE
Shackle Magic damage 400 telegraphed wide line AoE; inflicts vulnerability up (50%, 30s)
Word of Pain Magic damage 110 instant roomwide(?) AoE
Doom n/a telegraphed huge conal AoE; inflicts doom (20s). Doom can be removed with Esuna
Summon Darkness n/a phase change action; summons corse adds

Notes:

  • Timeline:
    • phase 1: uses only Abyss until HP reaches 90%
    • Summon Darkness: spawns 1 Giant Corse and 1 Bicephalic Corse
    • phase 2: uses Abyss and Shackle until HP reaches 65%
    • Summon Darkness: spawns 1 Bicephalic Corse and 1 Iron Corse
    • phase 3: uses Abyss, Shackle, and Word of Pain until HP reaches 40%
    • Summon Darkness: spawns 1 Iron, 1 Giant, and 1 Bicephalic Corse
    • phase 4: rotation of Doom > Abyss > Word of Pain > Shackle > Abyss > Word of Pain
  • Lust can be used to AoE the adds down quickly (3 hits) while also applying vulnerability stacks to the boss
  • Adds remain on the battlefield when killed, and will be resurrected after a while if not cleared with resolution
  • Resolution can be used to kill adds in one shot. It can also be used on the corpses to remove them from the battle, preventing them from resurrecting
  • You'll want to use at least one resolution to clear most, if not all, of the adds. They are likely to overwhelm you otherwise

Job-Specific Notes:

  • No notes written

Job-Specific Kill Times

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  • Recommended strategy: strength, steel, 1 lust, 1 resolution
    • Ignore first adds until 65%
    • Use a Sustaining Potion, a defensive cooldown, and lust at 65% and spam for full duration
    • Damage boss down to 45%, then use Sustaining Potion, a defensive cooldown, and resolution. Use to kill and clear all adds, including the third set that will spawn after a few hits on the boss
    • Drop resolution and finish off the boss

Job-Specific Kill Times

  • 4m30s with strength, 1 lust, and 1 resolution (6.15)
  • Steel recommended
  • 1 Lust, 1 Reso Strategy:
    • Steel and strength both required for this strategy
    • Take boss down to 90% (first summon)
    • Use Sustaining Potion and Lust
    • Stay near boss to gather adds. Spam lust until adds go down, get back up, and go down again
    • Drop lust, heal up, and take boss down to 66-67% (just before second summon)
    • Use Sustaining Potion and Resolution
    • Spam resolution to remove the existing corpses, kill the next set of adds, and remove their corpses as well
    • Drop resolution and take boss down to 40% slowly - hold your gauges
    • As soon as boss hits 40%, use burst and kill it ASAP. Kite and ignore the adds. Will require some healing, but not too rough
  • Burning an extra resolution or two can make this easier, and you are likely to get them back before they're needed anyway

Job-Specific Kill Times

  • 4m with strength, 1 lust, and 1 resolution (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

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  • Can be cleared with 1 resolution only, but it's not comfortable and not recommended. There's no need to be so conservative at this level, so use steel at least to make it easy. Toss in a strength and/or lust to make it faster

Job-Specific Kill Times

  • 7m45s with 1 resolution. Ignored first adds until second set spawned, then clearing all with resolution. Ignored the last set (6.0)
  • 6m15s with strength and 1 resolution used at 45% to clear all adds (6.0)
  • 5m30s with strength, 1 lust spammed from first summon until first adds die, get up, and die again, 1 resolution spammed for full duration starting at second summon, ignoring last set of adds (6.0)
  • No notes written

Job-Specific Kill Times

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  • Recommended strategy (strength, steel, 1 lust, 1 resolution):
    • Lust at 90% (first adds), spam for the full duration. Ignore first circle AoE from adds (the adds will die before it goes off)
    • Use AoEs (Phlegma/Dyskrasia) to down adds when they spawn/revive
    • Use resolution at 45-50% (try to time it when most adds are down). Clear adds, damage down to 40% and kill/clear last 3 adds
    • Spam Heavenly Judgment until resolution runs out (drop reso if HP gets too low), then finish off the boss
    • If time is tight, open with lust, then use a second lust right before resolution to refresh the vuln timer (saves around 30s)

Job-Specific Kill Times

  • 5m with strength, steel, 1 lust, 1 resolution (6.28)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Recommended strategy: strength, steel, 1 lust, 1 resolution
    • Ignore first adds until 65%
    • Use a Sustaining Potion, Rampart, and lust at 65% and spam for full duration
    • Damage boss down to 45%, then use Sustaining Potion, Vengeance, and resolution. Use to kill and clear all adds, including the third set that will spawn after a few hits on the boss
    • Drop resolution and finish off the boss

Job-Specific Kill Times

  • 5m15s with strength, steel, 1 lust, 1 resolution strategy (6.10)
  • No notes written

Job-Specific Kill Times

  • No times recorded

Warning Icons

Icon Description
Large or untelegraphed pointblank AoE Large or untelegraphed pointblank AoE
Large or untelegraphed donut AoE Large or untelegraphed donut AoE
Large or untelegraphed directional AoE Large or untelegraphed directional AoE
High damage enrage or self-destruct High damage enrage or self-destruct
Gaze ability Gaze ability
Out of combat ability Out of combat ability
Gaze ability used out of combat Gaze ability used out of combat
Draw-in, knockback, heavy, or other movement-affecting status Draw-in, knockback, heavy, or other movement-affecting status
Unclassified dangerous ability Unclassified dangerous ability