PotD 151-160
Some good news:
- No more surprise patrols! There are very few walls, so visibility is great the rest of the way.
- Gold sacks drop now. Use your Intuition poms ASAP, but do be careful walking
into rooms to collect - luring traps are getting scarier and scarier!
- Some people prefer not to risk collecting hoards, but it is safer if you’ve used safety or sight or already hit a trap in the room
Imps and Soulflayers are the enemies to watch out for here.
Be aware of the wall traps on these floors.
Enemy Details
Deep Palace Shabti (Anubys)
Ability | Potency | Effect |
---|---|---|
Death's Door | 400 | quick, long, narrow line AoE. It will spam this every few seconds |
Deep Palace Pudding (Flan)
Ability | Potency | Effect |
---|---|---|
Amorphic Flail | 130 | instant pointblank AoE |
Notes
- Caster, but also does melee attacks if you're close. Keeping distance will mitigate some damage
Deep Palace Deepeye
Ability | Potency | Effect |
---|---|---|
Optical Intrusion | 130 | instant |
Hypnotize | n/a | conal gaze attack inflicting paralysis (30s) - look away, get behind, or get away |
Deep Palace Gremlin
Ability | Potency | Effect |
---|---|---|
Bad-mouth | n/a | inflicts vulnerability up (25%, 10s) on random player |
Fire II | 300 | telegraphed circle AoE |
Deep Palace Pot
Ability | Potency | Effect |
---|---|---|
Mysterious Light | 400 | roomwide gaze attack inflicting blind (15s) - look away |
Double Ray | 120 | instant |
Deep Palace Marolith
Ability | Potency | Effect |
---|---|---|
Carpomission | 130 | instant |
Isle Drop | 300 | telegraphed circle AoE on random player; inflicts stun (5s) |
Deep Palace Abaia (Vodoriga)
Ability | Potency | Effect |
---|---|---|
Terror Eye | 300 | telegraphed circle AoE; can be interrupted. Also used out of combat |
Triumphant Roar | n/a | grants physical damage up (80%, 30s) to self; used 47 seconds after pull |
Deep Palace Devilet (Imp)
Ability | Potency | Effect |
---|---|---|
Ice Spikes | n/a | Grants counterattack (magic potency 200, 5s) to self; can be interrupted. Recommended to interrupt or disengage immediately. The damage can kill you very quickly |
Void Blizzard | 130 | Inflicts slow (20s); can be interrupted. It only has medium range, so you can also run away to avoid it |
Notes
- Disengaging during Ice Spikes and running away to avoid Void Blizzard is probably the safest option as you avoid all damage
- Some people prefer to disengage during Ice Spikes and stun/interrupt Void Blizzard. Make sure to disengage again quickly, but you will probably still get one auto-attack in and take Ice Spikes damage.
- Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks
Deep Palace Soulflayer
Ability | Potency | Effect |
---|---|---|
Mind Blast | 300 | telegraphed pointblank AoE; inflicts paralysis (15s) |
Drain Touch | 130 | instant; absorbs 100% of damage dealt |
Notes
- Caster - kiting doesn't help to mitigate damage
- Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks
Deep Palace Taurus
Ability | Potency | Effect |
---|---|---|
Frightful Roar | 300 | telegraphed pointblank AoE; inflicts vulnerability up (20%, 30s) |
Deep Palace Arch Demon
Ability | Potency | Effect |
---|---|---|
Abyssal Swing | 300 | telegraphed conal AoE. Try to stay very near or far when paralyzed, so you don't get caught in the middle of this |
Abyssal Transfixion | 130 | ranged attack on random player; inflicts paralysis (30s) |
Notes
- If there are several, you may want to pull them in quick succession to take advantage of diminishing returns on paralysis
Mimic
Ability | Potency | Effect |
---|---|---|
Infatuation | n/a | inflicts pox (magic DoT potency 5, 10m); can be interrupted |
Deathtrap | 300 | telegraphed pointblank AoE |
Notes
- Sometimes found in gold chests
- Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
Sunken Captain (Fallen NPC)
Notes
- Rare spawn
- Uses only auto-attacks
- Immune to transfiguration (Pomander of Witching)
- Dying words: Dyin' a third time... Forgive me, Diamanda...
Job-Specific Notes:
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Difficulty: Easy
Difficulty: Easy
- Keep your distance to avoid some damage
- They still do a fair amount of damage, so it's ideal to burst them down quickly
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
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Difficulty: Easy
- If you're taking too much damage, move out of range and spam Harpe to avoid melee attacks and Amorphic Flail
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Can be annoying to kite while exploring because you'll frequently move out of casting range
Difficulty: Easy
Difficulty: Easy
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Difficulty: Easy
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Difficulty: Easy
- Use a potion or Bloodbath after Optical Intrusion to manage HP
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Difficulty: Easy
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- hits somewhat hard, but dies fast
Difficulty: Easy
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Difficulty: Easy
Difficulty: Easy
- Can do some burst damage, so you do have to be a bit careful
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Difficulty: Easy
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Difficulty: Medium
- Steel recommended
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Difficulty: Easy
- Uses its instant fairly frequently, so be prepared for cast interruptions
Difficulty: Easy
- Carpomission can hurt
Difficulty: Easy
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Difficulty: Easy
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Difficulty: Easy
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Difficulty: Easy
- Be careful of the enrage when multi-pulling
Difficulty: Easy
Difficulty: Easy
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Difficulty: Medium
- Try to stun/interrupt both Ice Spikes and Void Blizzard
Difficulty: Medium
- Annoying to fight, so avoid if possible. Not too bad if you're smart about it though
- Heat Blast recast is not affected by slow, so another option is to interrupt Ice Spikes and Hypercharge/Heat Blast away while slowed by Void Blizzard
- Make sure to keep sustaining pots up as kiting won't help to mitigate damage
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
- Try to stun/interrupt both Ice Spikes and Void Blizzard
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Difficulty: Easy
- Stun Ice Spikes or disengage until it wears off
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Difficulty: Easy
- Not especially dangerous, but slow to fight because you'll have to sleep Void Blizzard or Esuna the slow debuff every time it comes up
- Slow is affected by diminishing returns, so this enemy isn't as bad if you can fight several in a row
Difficulty: Medium
- Magic damage doesn't trigger Ice Spikes, so keep attacking
- Ideally use Garuda when slowed, as its recast isn't affected
Difficulty: Medium
- Try to stun/interrupt both Ice Spikes and Void Blizzard
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Difficulty: Medium
- Stun the first Mind Blast and then mitigate the Drain Touch that comes slightly after to reduce the HP drain. Brutal Shell shield is especially effective
Difficulty: Hard
- The worst thing to fight in this set - avoid if possible
- Can move in close to bait the AoE for a little breathing room
Difficulty: Unrated
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Difficulty: Medium
- Annoying/slow to fight due to the HP drain
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Difficulty: Medium
- Strength recommended
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Difficulty: Medium
- Slow to fight due to the HP drain, especially with no steel. Avoid if possible
Difficulty: Hard
- Steel recommended
- Annoying to fight; avoid if possible
Difficulty: Easy
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Difficulty: Easy
- It's a quick cast, but try to stun Abyssal Transfixion. Annoying/slow to fight otherwise due to the paralyze
Difficulty: Medium
- Delay getting paralyzed by maintaining distance with Sprint and Leg Graze
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- It's a quick cast, but try to stun Abyssal Transfixion. Annoying/slow to fight otherwise due to the paralyze
Difficulty: Unrated
Difficulty: Medium
- It's a quick cast, but try to stun Abyssal Transfixion
- Can either stay very close or save Hell's Egress to avoid Abyssal Swing if paralyzed
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Medium
- Use Ifrit first if it's up, as it's the most annoying to use when paralyzed
Difficulty: Easy
- It's a quick cast, but try to stun Abyssal Transfixion. Annoying/slow to fight otherwise due to the paralyze
Difficulty: Unrated
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Difficulty: Easy
Difficulty: Easy
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Difficulty: Easy
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Difficulty: Hard
- Strength or steel recommended
- If using no pomanders, kite after the Pox and Deathtrap combo to manage incoming damage
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Difficulty: Easy
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Difficulty: Easy
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Difficulty: Easy
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Difficulty: Easy
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Enemies
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ! | Name | Warnings | AST | BLM | BRD | DNC | DRG | DRK | GNB | MCH | MNK | NIN | PLD | RDM | RPR | SAM | SCH | SGE | SMN | WAR | WHM | HP | AA | Vulnerabilities | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deep Palace Shabti (Anubys) | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | Easy | ? | ? | Easy | Easy | Easy | ? | 20K | 1208 | |||||||||||||||||
Deep Palace Pudding (Flan) | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | Easy | ? | ? | Easy | Easy | Easy | ? | 19K | 1243 | |||||||||||||||||
Deep Palace Deepeye | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | Easy | ? | ? | Easy | Easy | Easy | ? | 19K | 1293 | |||||||||||||||||
Deep Palace Gremlin | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | Easy | ? | ? | Easy | Easy | Easy | ? | 20K | 1342 | |||||||||||||||||
Deep Palace Pot | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | Medium | ? | ? | Easy | Easy | Easy | ? | 20K | 1393 | |||||||||||||||||
Deep Palace Marolith | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | Medium | ? | ? | Easy | Easy | Easy | ? | 21K | 1491 | |||||||||||||||||
Deep Palace Abaia (Vodoriga) | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | Easy | ? | ? | Easy | Easy | Easy | ? | 21K | 1444 | |||||||||||||||||
Deep Palace Devilet (Imp) | ? | ? | ? | ? | ? | ? | Medium | Medium | ? | ? | Medium | ? | Easy | ? | ? | Easy | Medium | Medium | ? | 21K | 1491 | |||||||||||||||||
Deep Palace Soulflayer | ? | ? | ? | ? | ? | ? | Medium | Hard | ? | ? | Medium | ? | Medium | ? | ? | Medium | Hard | Easy | ? | 22K | 1584 | |||||||||||||||||
Deep Palace Taurus | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | Easy | ? | ? | Easy | Easy | Easy | ? | 22K | 1540 | |||||||||||||||||
Deep Palace Arch Demon | ? | ? | ? | ? | ? | ? | Easy | Medium | ? | ? | Easy | ? | Medium | ? | ? | Easy | Medium | Easy | ? | 22K | 1584 | |||||||||||||||||
Mimic | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | Hard | ? | ? | Easy | Medium | Easy | ? | 29K | 2070 | |||||||||||||||||
Sunken Captain (Fallen NPC) | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | Easy | ? | ? | ? | ? | Easy | ? | Easy | ? | 29K | 2070 |
Boss: Todesritter
Ability | Potency | Effect |
---|---|---|
Geirrothr | 65 | instant |
Hall of Sorrow | 65 | instant large circle AoE leaving bleed puddle (unique DoT potency 100) |
Valfodr | 60 | telegraphed charge AoE; inflicts knockback' |
Notes:
-
Rotation:
- Geirrothr
- Hall of Sorrow
-
Valfodr
- Flames appear around the edges of the arena and do telegraphed pointblank AoEs at the same time. Make sure to get knocked into a safe spot or use knockback immunity. The flames explode a couple seconds after the knockback, so there is a bit of time to adjust. Flame explosions deal 70% max HP damage
- Geirrothr
- Hall of Sorrow
- Bleed DoT does not stack (standing in overlapping puddles does the same damage as standing in just one)
- The flame AoE telegraphs are buggy and sometimes don't display - stay away from the flames even if you don't see the telegraphs
Job-Specific Notes:
- No notes written
Job-Specific Kill Times
- No times recorded
- No notes written
Job-Specific Kill Times
- No times recorded
- Steel required
Job-Specific Kill Times
- ~6m30s with strength (6.55)
- No notes written
Job-Specific Kill Times
- No times recorded
- No notes written
Job-Specific Kill Times
- No times recorded
- No notes written
Job-Specific Kill Times
- No times recorded
- Steel recommended
Job-Specific Kill Times
- 9m30s with no offensive pomanders (6.15)
- Steel required
- Keep sustaining pots up 100%
- Kite around the edge of the arena
Job-Specific Kill Times
- 6m30s with no offensive pomanders (6.45)
- 5m15s with strength (6.45)
- No notes written
Job-Specific Kill Times
- No times recorded
- No notes written
Job-Specific Kill Times
- No times recorded
- Not too bad without steel, but you'll need a few super potions and Clemencies on top of the sustaining potions, so factor in a bit of extra time
Job-Specific Kill Times
- 10m45s with no pomanders (6.0)
- 8m30s with 7m30s strength and 1 full steel (6.0)
- 8m with strength and steel (6.0)
- 7m with strength, steel, and 1 lust (6.0)
- 6m30s with strength, steel, and 2 lust (6.0)
- No notes written
Job-Specific Kill Times
- No times recorded
- Steel required
- Strength and 1 lust recommended
- Arcane Crest can nullify the knockback from Valfodr
Job-Specific Kill Times
- 4m45s with strength (6.0)
- No notes written
Job-Specific Kill Times
- No times recorded
- No notes written
Job-Specific Kill Times
- No times recorded
- Steel not required, but be careful not to eat a bleed tick without it
- Eukrasian Diagnosis can block Valfodr knockback if needed
Job-Specific Kill Times
- 10m30s with no offensive pomanders (6.28)
- 7m50s with strength (6.28)
- 7m15s with strength and 1 lust (6.28)
- No notes written
Job-Specific Kill Times
- 7m with no offensive pomanders (6.0)
- 4m30s with strength and 1 lust (6.0)
- Steel not needed. You'll probably just need a few sustaining potions instead.
Job-Specific Kill Times
- 10m with no offensive pomanders (6.10)
- 7m with strength and 1 lust (6.10)
- No notes written
Job-Specific Kill Times
- No times recorded