PotD 141-150

Things start getting a bit more painful here with several hard-hitting enemies. Watch out for random Succubus AoEs cast out of combat. Demons have an enrage also. There are more wall traps too.

Enemy Details

Deep Palace Demon

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Dark Dome Magic damage 90 instant
Charybdis High damage enrage or self-destruct Unique damage 90% of max HP enrage; can be interrupted

Deep Palace Ked (Gnat)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Thunderstrike Magic damage 300 telegraphed line AoE

Notes

  • Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks

Deep Palace Manticore

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Wild Charge Physical damage 130 instant gap closer; used immediately on pull, and again when its damage down debuff (see next ability) wears off
Bloodboil n/a grants damage up (50%, 30s) to self; used immediately after Wild Charge. When the buff expires, it changes to a physical damage down debuff (60%, 30s)
Ripper Claw Large or untelegraphed directional AoE Physical damage 300 untelegraphed conal AoE - don't stand in front!
Fireball Magic damage 300 telegraphed circle AoE

Notes

  • Hits pretty hard with the attack bonus

Deep Palace Gargoyle

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Corrupted Tail Physical damage 100 instant; inflicts poison (physical DoT potency 55, 20s)
Grim Fate Physical damage 130 instant

Notes

  • Hits pretty hard - watch out for poison damage

Deep Palace Knight

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Stun status unknown Weak to resolution
AbilityPotencyEffect
Skullsplinter Physical damage 130 instant
Ossify n/a grants physical damage up (100%, 8s) to self; used 41 seconds after pull

Notes

  • Hits pretty hard with the attack bonus

Deep Palace Bhoot

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
AbilityPotencyEffect
Paralyze III Draw-in, knockback, heavy, or other movement-affecting status n/a huge untelegraphed pointblank AoE inflicting paralysis (15s); can be interrupted

Deep Palace Wraith

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
AbilityPotencyEffect
Scream Large or untelegraphed pointblank AoE Magic damage 200 huge telegraphed pointblank AoE; inflicts terror (10s); can be interrupted

Deep Palace Hellhound

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Ravenous Bite Physical damage 110 instant

Deep Palace Persona

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
AbilityPotencyEffect
Paralyze III Draw-in, knockback, heavy, or other movement-affecting status n/a huge untelegraphed pointblank AoE inflicting paralysis (15s); can be interrupted

Deep Palace Succubus

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
AbilityPotencyEffect
Dark Mist Magic damage 300 large telegraphed pointblank AoE; inflicts terror (10s)
Void Fire IV Out of combat ability Magic damage 350 large telegraphed circle AoE; used immediately after Dark Mist; also used out of battle

Onyx Dragon

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
AbilityPotencyEffect
Evil Eye Gaze ability Magic damage 300 conal gaze AoE inflicting terror (5s) - look away, get behind, or get away
Miasma Breath Magic damage 300 telegraphed conal AoE; inflicts disease (15s)
Chaos Breath (?) ? large telegraphed conal AoE; not used against solo adventurers

Deep Palace Keeper

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
AbilityPotencyEffect
Nail in the Coffin Physical damage 150 instant

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution
AbilityPotencyEffect
Infatuation n/a inflicts pox (magic DoT potency 5, 10m); can be interrupted
Deathtrap Physical damage 300 telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

Job-Specific Notes:

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Enemies

1 2 3 4 5 6 7 8 9 ! Name Warnings AST BLM BRD DNC DRG DRK GNB MCH MNK NIN PLD RDM RPR SAM SCH SGE SMN WAR WHM HP AA Vulnerabilities
Sight agro Deep Palace Demon High damage enrage or self-destruct ? ? ? ? ? ? ? Medium ? ? ? ? ? ? ? Easy ? ? ? 17K 1132 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Ked (Gnat) ? ? ? ? ? ? ? Easy ? ? ? ? ? ? ? Easy ? ? ? 17K 1120 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Patrol Patrol Patrol Sight agro Deep Palace Manticore Large or untelegraphed directional AoE ? ? ? ? ? ? ? Medium ? ? ? ? ? ? ? Medium ? ? ? 17K 1219 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Deep Palace Gargoyle ? ? ? ? ? ? ? Medium ? ? ? ? ? ? ? Medium ? ? ? 17K 1145 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Proximity agro Deep Palace Knight ? ? ? ? ? ? ? Medium ? ? ? ? ? ? ? Medium ? ? ? 17K 1155 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Stun status unknown Weak to resolution
Sound agro Deep Palace Bhoot Draw-in, knockback, heavy, or other movement-affecting status ? ? ? ? ? ? ? Easy ? ? ? ? ? ? ? Easy ? ? ? 17K 1161 Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
Patrol Patrol Patrol Proximity agro Deep Palace Wraith Large or untelegraphed pointblank AoE ? ? ? ? ? ? ? Easy ? ? ? ? ? ? ? Easy ? ? ? 18K 1173 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
Sight agro Deep Palace Hellhound ? ? ? ? ? ? ? Medium ? ? ? ? ? ? ? Easy ? ? ? 18K 1173 Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Proximity agro Deep Palace Persona Draw-in, knockback, heavy, or other movement-affecting status ? ? ? ? ? ? ? Easy ? ? ? ? ? ? ? Easy ? ? ? 18K 1177 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution
Sight agro Deep Palace Succubus Out of combat ability ? ? ? ? ? ? ? Easy ? ? ? ? ? ? ? Easy ? ? ? 18K 1189 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution
Sight agro Onyx Dragon Gaze ability ? ? ? ? ? ? ? Easy ? ? ? ? ? ? ? Easy ? ? ? 18K 1201 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
Patrol Patrol Patrol Sound agro Deep Palace Keeper ? ? ? ? ? ? ? Medium ? ? ? ? ? ? ? Medium ? ? ? 18K 1201 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution
Proximity agro Mimic ? ? ? ? ? ? ? Easy ? ? ? ? ? ? ? Easy ? ? ? 24K 1562 Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution

Boss: Tisiphone

AbilityPotencyEffect
Dark Mist Magic damage 320 telegraphed pointblank AoE; inflicts terror (10s)
Void Fire IV Magic damage 350 large telegraphed circle AoE on random player
Void Aero Magic damage 350 telegraphed wide line AoE
Summon Darkness n/a summons one of four types of adds (see rotation)
Fatal Allure n/a draws succubus add to boss and inflicts terror on it
Blood Sword n/a kills succubus add, absorbing its remaining HP
Blood Rain Magic damage 350 roomwide AoE; also hits zombie adds. Never crits
Sweet Steel (succubus add) Physical damage 120 instant
Void Fire II (succubus add) Magic damage 300 telegraphed circle AoE

Notes:

  • Rotation:
    • Void Fire IV
    • Summon Darkness (Gargoyle): calls an untargetable gargoyle that will use a large telegraphed line AoE at the same time as Dark Mist
    • Dark Mist
    • Summon Darkness (Zombies): calls 4 zombie adds that will slowly crawl towards you. If one touches you, you will be bound until it dies
    • Void Fire IV
    • Void Aero
    • Summon Darkness (Vodoriga): calls an untargetable vodoriga that will use a telegraphed circle AoE just after the next Void Fire IV
    • Void Fire IV
    • Dark Mist
    • Summon Darkness (Succubus): calls a succubus add - in addition to autoattacks, uses Sweet Steel and Void Fire II
    • Void Aero
    • Void Fire IV
    • Fatal Allure
    • Blood Sword - the HP drain is 1:1, so whether you DPS the add or the boss doesn't matter in terms of damage
    • Blood Rain - kills any remaining zombies
  • Entire rotation is about 1m50s
  • Don't let the zombies catch you
  • Physical ranged jobs can just kite the zombies until they despawn. It's likely better for others to kill them. They have pretty low HP
  • If you're not killing the succubus add, it's worth putting DoTs on it anyway
  • In party play, Summon Darkness (Gargoyle/Vodoriga) summons one add for each party member

Job-Specific Notes:

  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Kite and ignore the zombie adds
  • DoTs on the succubus add will do about the same damage as two regular GCDs on boss, so doesn't make much difference

Job-Specific Kill Times

  • ~6m30s with strength (6.55)
  • No notes written

Job-Specific Kill Times

  • No times recorded
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Job-Specific Kill Times

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Job-Specific Kill Times

  • No times recorded
  • Strength highly recommended
  • Gather zombie adds in the middle and AoE them down. You can get hit by the Void Fire IV AoE from boss - its damage is pretty low. You'll want to get out of the second AoE that comes in right after though

Job-Specific Kill Times

  • 6m45s with strength, 1 lust, and steel at least until lust is done. Lust used when first set of zombies is gathered in middle, and spammed for the full duration to take out the zombies, damage the boss, and also damage the succubus a lot (6.15)
  • More comfortable with steel, but not necessary
  • Blood Rain hurts without steel, so make sure to keep your HP topped
  • Kite and ignore all adds; focus down the boss

Job-Specific Kill Times

  • 6m30s with no offensive pomanders (6.45)
  • 4m45s with strength (6.45)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Steel recommended
  • Gather zombie adds in the middle and AoE them down. Probably want to save Fight or Flight and Circle of Scorn for this. You can get hit by the Void Fire IV AoE from boss - its damage is pretty low. You'll want to get out of the second AoE that comes in right after though. Maybe use Hallowed Ground if you're not going to make it out, but it is possible to kill the adds fast enough even without strength
  • Put DoTs on the succubus add, but focus the boss

Job-Specific Kill Times

  • 10m15s with 7m30s strength and 1 lust used to AoE first adds (6.0)
  • 9m with 1 full strength and 1 lust used to AoE first adds (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • 4m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Kite and ignore zombies. Save your Phlegma casts for AoEing Tisiphone and the succubus add, but be careful of the add's damage if you don't have steel up
  • Should deal around 14% net damage per cycle without strength

Job-Specific Kill Times

  • 12m45s with no offensive pomanders (6.28)
  • 9m with strength (6.28)
  • 8m with strength and 1 lust (6.0)
  • No notes written

Job-Specific Kill Times

  • 4m15s with strength and 1 lust (6.0)
  • Not bad without steel; just keep your HP up for Blood Rain
  • Gather zombie adds in the middle and AoE them down. You can get hit by the Void Fire IV AoE from boss - its damage is pretty low. You'll want to get out of the second AoE that comes in right after though
  • If not using strength, save Berserk or gauge for zombies

Job-Specific Kill Times

  • 16-17m with no offensive pomanders (6.2)
  • 8m30s with 1 strength, 1 lust, and steel at least until lust is done. Lust used when first set of zombies is gathered in middle, and spammed for almost the full duration to take out the zombies, damage the boss, and also damage the succubus a lot. Dropped when HP got low. Steel helps stay in lust longer. This is a conservative timing - it is possible to kill her just before the 4th Fatal Allure, taking only 7m15s (6.10)
  • No notes written

Job-Specific Kill Times

  • No times recorded

Warning Icons

Icon Description
Large or untelegraphed pointblank AoE Large or untelegraphed pointblank AoE
Large or untelegraphed donut AoE Large or untelegraphed donut AoE
Large or untelegraphed directional AoE Large or untelegraphed directional AoE
High damage enrage or self-destruct High damage enrage or self-destruct
Gaze ability Gaze ability
Out of combat ability Out of combat ability
Gaze ability used out of combat Gaze ability used out of combat
Draw-in, knockback, heavy, or other movement-affecting status Draw-in, knockback, heavy, or other movement-affecting status
Unclassified dangerous ability Unclassified dangerous ability