HoH 81-90
Don’t forget to use a pomander of raising at the start of the set. More cannot be found here, unfortunately. Be very careful if you’re going for hoards!
Floors 84-86 are the worst, mainly due to Shinzei patrols that nobody wants to fight. These are usually good candidates for flight/alteration/petrification/magicite.
Floors 87-89 are known to have a lot of landmines. Tanks especially can use pomander of sight on these floors to take advantage of this.
Enemy Details
Heavenly Garula (Buffalo)
Ability | Potency | Effect |
---|---|---|
Rush | 130 | instant gap closer; used immediately on pull |
Heave | 800 | telegraphed conal AoE |
Disorienting Groan | 300 | telegraphed large pointblank AoE; inflicts vulnerability up (25%, 30s); can be LoSed |
Earthquake | 50 (x6) | stands in place and does 6 stomps, each an untelegraphed huge pointblank AoE; can be LoSed |
Notes
- You can duck behind a corner as it uses Rush to steer it into the wall. You'll still take damage, but it can give you a chance to heal before it's in range to auto-attack
- If LoSing Earthquake, you can peek out between stomps for uptime, but the timing is weird. Damage is applied when it hits the ground as expected, but it snapshots your position earlier, as its feet come off the ground
Heavenly Mukai-inu (Chimera)
Ability | Potency | Effect |
---|---|---|
The Dragon's Voice | 800 | untelegraphed donut AoE - get IN. Inflicts electrocution (magic DoT potency 50, 30s) and paralysis (30s). Can be interrupted |
The Ram's Voice | 800 | untelegraphed pointblank AoE - get OUT. Inflicts frostbite (magic DoT potency 50?) and deep freeze. Can be interrupted |
The Dragon's Breath | 600 | telegraphed conal AoE; inflicts paralysis (15s) |
The Lion's Breath | 600 | telegraphed conal AoE; inflicts burns (unique DoT potency 50, 21s) |
The Ram's Breath | 600 | telegraphed conal AoE; inflicts heavy (10s) |
Notes
- These mostly just spam abilities, doing very little auto-attack damage
- Try to stand behind it during Dragon's Voice and Breath attacks to delay its next auto-attack
- Voice and Breath abilities are all treated as spells, so an impeding trap can interrupt one in an emergency
Heavenly Rowan (Gorilla)
Ability | Potency | Effect |
---|---|---|
Browbeat | 110 | instant |
Ripe Banana | n/a | grants physical damage up (100%, 15s) to self and heals ~15% of max HP; only used out of combat. After using this, it will use Chest Thump every few seconds until the buff expires |
Chest Thump | 30 | huge 1.5 room instant AoE that inflicts physical vulnerability up (5% per stack, max 8 stacks, 8s). Only used out of combat during Ripe Banana |
Notes
- Hits hard, and doesn't stop to use abilities so the damage is constant
- DO NOT pull while it has the attack bonus
- Be very careful fighting other enemies nearby
Heavenly Gozu
Ability | Potency | Effect |
---|---|---|
11-tonze Swipe | 1000 | untelegraphed conal AoE; can be LoSed |
Hex | n/a | 360 degree gaze attack that turns you into a pig (7s) - look away! |
Devour | n/a | instant death; only used if you've been turned into a pig |
Heavenly Matanga
Ability | Potency | Effect |
---|---|---|
Buffet | 150 | instant gap closer; used immediately on pull |
Spin | 900 | telegraphed conal AoE |
Hurl | 500 | telegraphed circle AoE |
Notes
- You can duck behind a corner as it uses Buffet to steer it into the wall. You'll still take damage, but it can give you a chance to heal before it's in range to auto-attack
- For melee jobs, try standing behind it during its casts to delay its next auto-attack
Heavenly Ryukotsu (Elephant)
Ability | Potency | Effect |
---|---|---|
Rock of Ages | 250 | telegraphed circle AoE; inflicts stun (6s); also used out of combat |
Heavenly Shinzei (Suud)
Ability | Potency | Effect |
---|---|---|
Body Blow | 100 | instant; inflicts concussion (physical DoT potency 20, 15s) |
Anoxic Breath | 800 | telegraphed conal AoE; inflicts knockback |
Thunder II | 80 + 30x3 | circle AoE on marked target hitting 3 times after the initial cast; inflicts electrocution (magic DoT potency 10, 30s) on each hit; can be interrupted |
Heavenly Ryujin
Ability | Potency | Effect |
---|---|---|
Straight Punch | 130 | instant |
Firewater | 800 | telegraphed circle AoE; inflicts burns |
Elbow Drop | 400 | untelegraphed backward conal AoE; inflicts stun (6s); used if someone is behind |
Notes
- Elbow Drop can be baited to delay its auto-attacks; just don't get hit by it!
Heavenly Hitotsume (Cyclops)
Ability | Potency | Effect |
---|---|---|
Glower | 900 | untelegraphed wide line AoE inflicting paralysis - get to the side or behind |
100-tonze Swing | 1000 | untelegraphed pointblank AoE inflicting knockback - get away; can also be LoSed |
Heavenly Araragi (Goobbue)
Ability | Potency | Effect |
---|---|---|
Goobbue's Grief | 50 | untelegraphed pointblank AoE; inflicts stacking poison (magic DoT potency 15 per stack, 30s); used frequently; can be LoSed |
Moldy Phlegm | 1200 | telegraphed circle AoE; inflicts disease |
Inhale | n/a | instant conal AoE draw-in |
Moldy Sneeze | 800 | telegraphed conal AoE; inflicts disease. Used immediately after Inhale; actual AoE may be wider than the telegraph - get behind! |
Notes
-
Rotation:
- Goobbue's Grief
- Moldy Phlegm
- Goobbue's Grief
- Inhale + Moldy Sneeze
- Goobbue's Grief
- Time for roughly 3 auto-attacks before it restarts (another Goobbue's Grief)
Heavenly Enko
Ability | Potency | Effect |
---|---|---|
Straight Punch | 130 | instant |
Plain Pound | 1000 | telegraphed circle AoE |
Flex | n/a | enrage; grants physical damage up (200%, 1m) to self; used about 1 minute after pull |
Heavenly Koki
Ability | Potency | Effect |
---|---|---|
Spiral Spin | 1000 | telegraphed donut AoE |
Vile Utterance | 1000 | telegraphed narrow but long conal AoE |
Blood Moon | 50 | untelegraphed huge pointblank AoE; inflicts vulnerability up (5%? per stack, 30s). Can be LoSed, and fully shielding the damage also blocks the vulnerability up |
Notes
- If you let it do one auto-attack after Vile Utterance and then duck behind a corner, you should avoid the vulnerability up
Heavenly Rakshasa (Manticore)
Ability | Potency | Effect |
---|---|---|
Wild Charge | 130 | instant gap closer; used immediately on pull, and again when its damage down debuff (see next ability) wears off |
Bloodboil | n/a | grants damage up (20%, 30s) to self; used immediately after Wild Charge. When the buff expires, it changes to a physical damage down debuff (60%, 30s) |
Ripper Claw | 600 | untelegraphed conal AoE - get away or behind |
Fireball | 400 | telegraphed circle AoE |
Quivering Coffer (Mimic)
Ability | Potency | Effect |
---|---|---|
Malice | n/a | inflicts pox (magic DoT potency 5, 10m); can be interrupted |
Deathtrap | 300 | telegraphed pointblank AoE |
Notes
- Sometimes found in gold chests
- Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
Job-Specific Notes:
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Use TBN for the pull
- Stand behind during Earthquake
Difficulty: Easy
- Stand behind during Earthquake
Difficulty: Medium
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Stand behind during Earthquake
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Stand behind during Earthquake
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Can interrupt a Ram's Voice for uptime
Difficulty: Easy
- Can interrupt a Ram's Voice for uptime
Difficulty: Easy
- Try to always stay at a medium range, so it's easy to move in or out when necessary. A bit of range will help to avoid some auto-attacks too
- Can interrupt a Voice if you need to, but save for emergencies (avoiding another patrol, etc.)
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Can interrupt a Ram's Voice for uptime
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Can interrupt a Ram's Voice for uptime
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
- Steel recommended if gloom
Difficulty: Medium
- Requires good use of defensive cooldowns and potions
- Steel recommended if gloom
Difficulty: Hard
- Steel required
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
- Steel recommended
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- A good time to use TBN is right after his second ability use (he will usually do 11-tonze Swipe followed by Hex, but sometimes it's reversed)
Difficulty: Easy
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Use TBN for the pull
Difficulty: Easy
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- A good time to use TBN is right after a Rock of Ages cast
Difficulty: Easy
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
- Steel recommended
- Don't interrupt Thunder II as it does less damage than its other attacks. Mitigate with Dark Mind instead
Difficulty: Medium
- Don't interrupt Thunder II as it does less damage than its other attacks. Mitigate instead
Difficulty: Extreme
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel recommended
- Don't interrupt Thunder II as it does less damage than its other attacks
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel recommended
- Don't interrupt Thunder II as it does less damage than its other attacks
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
- Can be scary without steel
- Force enemy downtime by moving behind after firewater to bait elbow drop. Move behind again and save TBN for the auto-attack chain after
Difficulty: Unrated
Difficulty: Hard
- Steel recommended
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
- Can be time-consuming to fight due to dodging AoE
Difficulty: Easy
- Easiest thing you can fight in this set
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Can be time-consuming to fight due to dodging AoE
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Can be time-consuming to fight due to dodging AoE
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy if you can LoS Goobbue's Grief well
- Use TBN during Goobue's Grief
Difficulty: Easy if you can LoS Goobbue's Grief well
Difficulty: Easy if you can LoS Goobbue's Grief well
- Steel and/or burst recommended if you can't LoS well
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy if you can LoS Goobbue's Grief well
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy if you can LoS Goobbue's Grief well
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium - 'Remembering to stun on cooldown helps with reducing damage.'
Difficulty: Unrated
Difficulty: Extreme
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
- Steel recommended
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Use TBN for the pull
Difficulty: Unrated
Difficulty: Medium
- Have heals ready - these hit HARD while the damage bonus is up
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
- Steel recommended if gloom
Difficulty: Medium
Difficulty: Hard
- Steel required
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel recommended
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Unrated
Enemies
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ! | Name | Warnings | AST | BLM | BRD | DNC | DRG | DRK | GNB | MCH | MNK | NIN | PLD | RDM | RPR | SAM | SCH | SGE | SMN | WAR | WHM | HP | AA | Vulnerabilities | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavenly Garula (Buffalo) | ? | ? | ? | ? | ? | Easy | Easy | Medium | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Easy | ? | 62K | 5858 | ||||||||||||||||
Heavenly Mukai-inu (Chimera) | ? | ? | ? | ? | ? | Easy | Easy | Easy | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Easy | ? | 64K | 6070 | ||||||||||||||||
Heavenly Rowan (Gorilla) | ? | ? | ? | ? | ? | Medium | Medium | Hard | ? | ? | Medium | ? | ? | ? | ? | ? | ? | Medium | ? | 60K | 5564 | ||||||||||||||||
Heavenly Gozu | ? | ? | ? | ? | ? | Easy | Easy | Easy | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Easy | ? | 60K | 5564 | ||||||||||||||||
Heavenly Matanga | ? | ? | ? | ? | ? | Easy | Easy | Easy | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Easy | ? | 60K | 5564 | ||||||||||||||||
Heavenly Ryukotsu (Elephant) | ? | ? | ? | ? | ? | Easy | Easy | Easy | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Easy | ? | 60K | 5564 | ||||||||||||||||
Heavenly Shinzei (Suud) | ? | ? | ? | ? | ? | Medium | Medium | Extreme | ? | ? | Hard | ? | ? | ? | ? | ? | ? | Hard | ? | 62K | 5841 | ||||||||||||||||
Heavenly Ryujin | ? | ? | ? | ? | ? | Medium | ? | Hard | ? | ? | Medium | ? | ? | ? | ? | ? | ? | Medium | ? | 60K | 5564 | ||||||||||||||||
Heavenly Hitotsume (Cyclops) | ? | ? | ? | ? | ? | Easy | Easy | Easy | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Easy | ? | 60K | 5564 | ||||||||||||||||
Heavenly Araragi (Goobbue) | ? | ? | ? | ? | ? | Easy* | Easy* | Easy* | ? | ? | Easy* | ? | ? | ? | ? | ? | ? | Easy* | ? | 59K | 3872 | ||||||||||||||||
Heavenly Enko | ? | ? | ? | ? | ? | Medium* | ? | Extreme | ? | ? | Medium | ? | ? | ? | ? | ? | ? | Medium | ? | 57K | 5047 | ||||||||||||||||
Heavenly Koki | ? | ? | ? | ? | ? | Easy | Easy | Easy | ? | ? | Easy | ? | ? | ? | ? | ? | ? | Easy | ? | 58K | 5257 | ||||||||||||||||
Heavenly Rakshasa (Manticore) | ? | ? | ? | ? | ? | Easy | ? | Medium | ? | ? | Medium | ? | ? | ? | ? | ? | ? | Medium | ? | 62K | 5890 | ||||||||||||||||
Quivering Coffer (Mimic) | ? | ? | ? | ? | ? | Medium | Medium | Hard | ? | ? | Hard | ? | ? | ? | ? | ? | ? | Medium | ? | 57K | 7621 |
Boss: Onra
Ability | Potency | Effect |
---|---|---|
Burning Rave | 1000 | telegraphed circle AoE |
Knuckle Press | 1500 | telegraphed pointblank AoE; inflicts knockback |
Aura Cannon | 1200 | telegraphed wide line AoE |
Ancient Quaga | 50% of max HP | roomwide AoE |
Meteor Impact | 100-2000 | delayed proximity AoE |
Subduction (orb adds) | 100 | instant pointblank AoE; inflicts heavy (30s) and knockback |
Notes:
-
Rotation before 85%:
- Burning Rave
- Knuckle Press
- Aura Cannon
-
Rotation after 85%:
- Ancient Quaga
- Meteor Impact - drops proximity marker under Onra; several black orbs also spawn around the room and pulse pointblank AoEs that inflict heavy
- Aura Cannon
- Burning Rave - meteor drops on proximity marker, and black orbs disappear roughly when this cast starts
- Knuckle Press
-
Melee uptime strategy:
-
Place 3 markers along the wall, using the posts for reference:
- A by the post at 3:00
- B 2 posts north/counter-clockwise from A
- C 3 posts north/counter-clockwise from B (just right of the exit)
- Do whatever for the first 15% - doesn't really matter.
- Before Onra hits 85%, position him so that he's standing on the A marker and facing south
- When he starts casting Ancient Quaga, go behind him. This prevents an auto-attack immediately after Ancient Quaga
- Wait for Onra to turn around and make one auto-attack. This is important for positioning Meteor Impact
- Immediately run just past B. You need to move right after the auto to avoid a black orb AoE. You want Onra to stop on the B marker
- Wait for one auto-attack, then run to C, which will get you out of Aura Cannon
- Wait for Burning Rave, then move to B
- Wait for Knuckle Press, then move Onra back to A facing south
- Repeat from Ancient Quaga
-
Place 3 markers along the wall, using the posts for reference:
Job-Specific Notes:
- No notes written
Job-Specific Kill Times
- 11m30s with 2 strength and 1 frailty (6.0)
- No notes written
Job-Specific Kill Times
- 7m45s with strength (6.0)
- No steel required with ranged strat
Job-Specific Kill Times
- 8m45s with 7m of strength (6.55)
- No notes written
Job-Specific Kill Times
- 8m45s with 1 strength (6.0)
- No notes written
Job-Specific Kill Times
- 7m with strength and 1 frailty (6.0)
- No notes written
Job-Specific Kill Times
- 10m30s with 1 strength (6.28)
- 9m45s with 2 strength (6.0)
- No notes written
Job-Specific Kill Times
- 10m15s with 1 strength (6.0)
- Steel required
- Use melee uptime strategy
Job-Specific Kill Times
- 7m with strength (6.4)
- No notes written
Job-Specific Kill Times
- No times recorded
- No notes written
Job-Specific Kill Times
- No times recorded
- Use melee uptime strategy
- Steel is not required
Job-Specific Kill Times
- 10m45s with 2 strength and 1 frailty (6.0)
- 7m30s with 1 strength and 2 frailty (6.31)
- No notes written
Job-Specific Kill Times
- No times recorded
- No notes written
Job-Specific Kill Times
- 5m45s with strength and 2 frailty (6.0)
- No notes written
Job-Specific Kill Times
- 6m45s with strength and 1 frailty (6.0)
- No notes written
Job-Specific Kill Times
- No times recorded
- Use melee uptime strategy
- Steel is not required
Job-Specific Kill Times
- 12m45s with no offensive pomanders (6.0)
- 10m with 1 strength (7.15)
- No notes written
Job-Specific Kill Times
- No times recorded
- Use melee uptime strategy
- Steel is not required
- Inner Strength works to nullify both the heavy and knockback from Subduction (orbs)
Job-Specific Kill Times
- 8m15s with strength and 2 frailty (6.28)
- 13m with no offensive poms (7.05)
- No notes written
Job-Specific Kill Times
- 14m15s with pox (unknown duration), and no offensive pomanders (6.0)