PotD 191-200
Almost there! Time to stop playing conservatively and use everything you’ve got! Go in with a plan based on what pomanders you have.
- Always use raising immediately if you have it. More do not drop in this set unfortunately
- Use fortunes/affluences early if you need pomanders
- Most enemies die in 2-3 hits from resolution
- Generally best used on the late floors, but consider using on early floors if there are a lot of corse patrols, as avoiding them can be very time-consuming
- Note which enemies are immune to stun, as you’ll probably be taking hits from them while getting your second/third shots off. Consider using steel
- Use witching first to make this a little safer. Just be careful with imps still
- The early floor mobs are easiest, so best to save flights and rages for mid or late floors
- Don’t forget to use up your safties and sights
Be aware of the wall traps on these floors.
Enemy Details
Deep Palace Iron Corse
Ability | Potency | Effect |
---|---|---|
Butterfly Float | 150 | instant gap closer; used on aggro and every 30 seconds afterward. Will destroy non-tanks if it crits |
Deep Palace Mummy
Ability | Potency | Effect |
---|---|---|
Rotting Bandages | 130? | telegraphed conal AoE; probably inflicts stun (6s) |
Deep Palace Trap (Flytrap)
Ability | Potency | Effect |
---|---|---|
Sleetvolley | 100 | instant ranged attack |
Swift Sough | ? | telegraphed conal AoE |
Notes
- Will not come into melee range if you stay away from it, doing very little damage
- For ranged jobs, these are great to pull and fight in a corner while patrols are passing, or to kite around while exploring
Deep Palace Hippogryph
Ability | Potency | Effect |
---|---|---|
Beak Snap | 130 | instant |
Shriek | 200 | telegraphed pointblank AoE; probably inflicts stun (6s) |
Deep Palace Wraith
Ability | Potency | Effect |
---|---|---|
Scream | 200 | huge telegraphed pointblank AoE; inflicts terror (10s); can be interrupted |
Accursed Pox | 400 | telegraphed circle AoE; inflicts disease (30s); can be interrupted. Also used outside of combat |
Notes
- Do not fight a Knight with one of these nearby, as Accursed Pox can fill in the safe spot of the Knight's donut AoE
Onyx Dragon
Ability | Potency | Effect |
---|---|---|
Evil Eye | n/a | conal gaze AoE - look away, get behind, or get away |
Miasma Breath | 300 | telegraphed conal AoE; inflicts disease (15s) |
Deep Palace Fachan (Ahriman)
Ability | Potency | Effect |
---|---|---|
Level 5 Death | n/a | untelegraphed conal AoE on random player inflicting instant death - get behind or get away. This instant death is a debuff, not damage, so it can't be blocked by tank invulnerability |
Notes
- Caster - kiting doesn't help to mitigate damage
- Interrupts spell casts very often
- Stay close when in parties to avoid being caught out by random targeting
- Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks
Deep Palace Bicephalus (Corse)
Ability | Potency | Effect |
---|---|---|
Glass Punch | 150 | instant conal AoE |
Catapult | ? | telegraphed circle AoE |
Deep Palace Knight
Ability | Potency | Effect |
---|---|---|
Skullsplinter | 130 | instant |
Death Spiral | 300 | scary-looking telegraphed donut AoE |
Ossify | n/a | grants physical damage up (100%, 8s) to self; used 41 seconds after pull |
Lifeless Wail (?) | n/a | grants physical vulnerability down (20s) to self; used immediately after Ossify |
Notes
- Do not fight one of these with a Wraith nearby, as the Wraith can cast Accursed Pox outside of combat and fill in the safe spot normally left by Death Spiral
Deep Palace Gourmand
Ability | Potency | Effect |
---|---|---|
Beatdown | 130 | instant |
Inhale | n/a | instant conal AoE draw-in; inflicts stun (2s). Only used against lower-enmity party members (not used against solo adventurers) |
Dirty Sneeze | 70 | instant conal AoE; used immediately after Inhale on the same target |
Deep Palace Keeper
Ability | Potency | Effect |
---|---|---|
Nail in the Coffin | 150 | instant |
Vengeance Soul | 130? | instant circle AoE; only used against lower-enmity party members (not used against solo adventurers) |
Notes
- Highest DPS enemy in PotD
- If in a party, spread out to minimize damage from Vengeful Soul
Mimic
Ability | Potency | Effect |
---|---|---|
Infatuation | n/a | inflicts pox (magic DoT potency 5, 10m); can be interrupted |
Deathtrap | 300 | telegraphed pointblank AoE |
Notes
- Sometimes found in gold chests
- Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
Job-Specific Notes:
Difficulty: Unrated
Difficulty: Unrated
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Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Hard
- Avoid if possible
- Steel recommended and Tactician before pull
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel required
Difficulty: Hard
- Steel required
- Use Arcane Crest before pull
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel or timely shields required
Difficulty: Hard
- Steel required
- Strength recommended
- Shield before pulling to negate Butterfly Float damage
- Doable without steel if you have strength, full burst, and Sprint, but still dangerous and not recommended
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Hard
- May require Bloodbath and/or potion
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
- Easiest thing to fight here. Just keep your distance
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
- Stay mostly out of melee range and spam Harpe
- Use Arcane Crest when going in to melee
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
- Easiest thing to fight here. Just keep your distance
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Medium
- Can be painful. Sprint and Leg Graze recommended
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel required
Difficulty: Hard
- Requires steel or Bloodbath and Potion
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
- Can be dangerous without steel. Kite to reduce damage
Difficulty: Hard
- Steel required
- Strength recommended
- Make sure you have room to kite
- Not too bad if you burst down
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
- Interrupt Scream only if you can't get out. The long cast gives you lots of breathing room
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
- Save Displacement for Scream if possible to move out faster
Difficulty: Easy
- Stun Scream for uptime or use Hell's Egress to get out of range
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
- Steel required under Gloom or HP Penalty enchantments
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Easy
- Steel required under Gloom or HP Penalty enchantments
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Medium
- Steel required
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Medium
- Steel or Bloodbath required
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Medium
- Steel recommended any time, but required under Gloom or HP Penalty enchantments
- Stand in melee range to bait Level 5 Death for a break in damage
- Make sure shield and potions are off cooldown as Stone crits are scary without steel
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Easy
Difficulty: Medium
- Steel recommended. Tank buster hurts
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel required
Difficulty: Hard
- Requires steel or Bloodbath and Potion
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel or timely shields required
Difficulty: Hard
- Steel required
- Make sure shield, full burst, and potions are ready if pulling, as Glass Punch crits are spooky
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Medium
- Steel required
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel required
- Strength recommended
Difficulty: Medium
- Requires steel or Bloodbath and Potion
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel recommended
- Have Sprint ready to get away during the damage up phase
Difficulty: Hard
- Steel required
- Strength recommended
- Doable with full burst
- Not recommended to pull under Gloom or HP Penalty enchantments
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Medium
- Steel required
- Can be painful. Sprint and Leg Graze recommended
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel required
Difficulty: Hard
- Requires steel or Bloodbath and Potion
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel or timely shields required
Difficulty: Medium
- Steel required
- Not too bad if kited with shield and full burst
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Medium
Difficulty: Extreme
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel required
Difficulty: Extreme
- Avoid if possible
- Strength and steel required
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel or timely shields required
Difficulty: Extreme
- Avoid if possible
- Steel required
- Strength recommended
- Make sure you have rrom to kite if pulled
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel recommended
Difficulty: Hard
- Steel required
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel required
Difficulty: Extreme
- Strength and Steel required
- Kite after the Pox and Deathtrap combo to manage incoming damage
- Use witching or avoid on gloom floors
Difficulty: Unrated
Difficulty: Unrated
Difficulty: Hard
- Steel recommended
Difficulty: Hard
- Steel required
- Strength recommended
- Doable without steel if you're desperate on poms but very spooky and not recommended
- Make sure you have room to kite
- Take advantage of pox cast to gain distance and Sustaining Potion ticks before the next autoattack
Difficulty: Unrated
Difficulty: Unrated
Enemies
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ! | Name | Warnings | AST | BLM | BRD | DNC | DRG | DRK | GNB | MCH | MNK | NIN | PLD | RDM | RPR | SAM | SCH | SGE | SMN | WAR | WHM | HP | AA | Vulnerabilities | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deep Palace Iron Corse | ? | ? | ? | ? | ? | ? | Medium | Hard | ? | ? | ? | Hard | Hard | ? | ? | Hard | Hard | ? | ? | 29K | 2949 | |||||||||||||||||
Deep Palace Mummy | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | ? | Easy | Hard | ? | ? | Easy | Easy | ? | ? | 28K | 2898 | |||||||||||||||||
Deep Palace Trap (Flytrap) | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | ? | Easy | Easy | ? | ? | Easy | Easy | ? | ? | 28K | 2716 | |||||||||||||||||
Deep Palace Hippogryph | ? | ? | ? | ? | ? | ? | Easy | Medium | ? | ? | ? | Hard | Hard | ? | ? | Medium | Hard | ? | ? | 28K | 2898 | |||||||||||||||||
Deep Palace Wraith | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | ? | Easy | Easy | ? | ? | Easy | Easy | ? | ? | 32K | 3206 | |||||||||||||||||
Onyx Dragon | ? | ? | ? | ? | ? | ? | Easy | Easy | ? | ? | ? | Easy | Easy | ? | ? | Easy | Easy | ? | ? | 29K | 2996 | |||||||||||||||||
Deep Palace Fachan (Ahriman) | ? | ? | ? | ? | ? | ? | Easy | Medium | ? | ? | ? | Medium | Medium | ? | ? | Medium | Medium | ? | ? | 31K | 2859 | |||||||||||||||||
Deep Palace Bicephalus (Corse) | ? | ? | ? | ? | ? | ? | Easy | Medium | ? | ? | ? | Hard | Hard | ? | ? | Hard | Hard | ? | ? | 30K | 3048 | |||||||||||||||||
Deep Palace Knight | ? | ? | ? | ? | ? | ? | Medium | Medium | ? | ? | ? | Hard | Medium | ? | ? | Hard | Hard | ? | ? | 31K | 3144 | |||||||||||||||||
Deep Palace Gourmand | ? | ? | ? | ? | ? | ? | Medium | Medium | ? | ? | ? | Hard | Hard | ? | ? | Hard | Medium | ? | ? | 32K | 3140 | |||||||||||||||||
Deep Palace Keeper | ? | ? | ? | ? | ? | ? | Medium | Extreme | ? | ? | ? | Hard | Extreme | ? | ? | Hard | Extreme | ? | ? | 32K | 3140 | |||||||||||||||||
Mimic | ? | ? | ? | ? | ? | ? | Hard | Hard | ? | ? | ? | Hard | Extreme | ? | ? | Hard | Hard | ? | ? | 41K | 4202 |
Boss: None!
Notes:
- You must touch the Firecrest or Glass Pumpkin at the far end of floor 200 to secure your victory. It takes about 35 seconds to run across the floor without Sprint
- You gain the title for soloing once you touch the ending. To set it for your screenshots while still inside, use this text command: /title set "The Necromancer"
Job-Specific Notes:
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