HoH 91-100

Don’t forget to use a pomander of raising at the start of the set. More cannot be found here, unfortunately. Be very careful if you’re going for hoards!

Floors 91-93, the best thing to fight solo are WHMs. If you can LoS their Stone casts, you can avoid taking any damage. You can practice LoSing on Sprites down on floor 11+, as it is not easy. You’ll likely want to avoid WARs.

Floors 94-96 are the worst in this set, so ideal to use flight/alteration/petrification/magicite on.

Floors 97-99 actually have the easiest enemies. 99 is guaranteed to have 3 enchantments, so do your best to save a serenity for it.

Enemy Details

Heavenly Gozu (Minotaur)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
AbilityPotencyEffect
Zoom In Physical damage 150 instant gap closer; used immediately on pull
16-tonze Swipe 100 instant
32-tonze Swipe Large or untelegraphed directional AoE ? untelegraphed long conal AoE - get to side or behind; can also be LoSed
128-tonze Swing Large or untelegraphed pointblank AoE ? untelegraphed pointblank AoE - get away; can also be LoSed

Heavenly Nuppeppo (MNK)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Footwork n/a grants haste (25s) to self
Featherfoot n/a grants evasion up (5s) to self; used immediately after Footwork
Gutripper n/a inflicts concussion (physical DoT potency 100, 15s)
Triple Threat 40 (x3) instant 3-hit attack; used 3 times in a row (9 hits total)

Heavenly Nuppeppo (WAR)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Butcher's Block 120 instant
Infusion Draw-in, knockback, heavy, or other movement-affecting status 50 (x3) gap closer; hits 3 times, inflicting knockback each time
Raging Rush 300 instant; used 30 seconds after pull

Notes

  • Generally want to avoid these, as they deal a lot of damage

Heavenly Nuppeppo (WHM)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Slow status unknown Vulnerable to stun
AbilityPotencyEffect
Stoneskin n/a grants stoneskin; only used on other nearby enemies

Notes

  • You can pull these to a corner and LoS Stone casts to avoid all damage. Just watch out for patrols while doing this

Heavenly Mifune

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
AbilityPotencyEffect
Valfodr Unclassified dangerous ability 300 telegraphed charge AoE; can be LoSed

Heavenly Jaki (Demon)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Dark Dome 85 instant
Charybdis Unclassified dangerous ability n/a circle AoE on marked player; drops you to 1 HP; can be interrupted or LoSed

Heavenly Jinba (Centaur)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Slow status unknown Immune to stun
AbilityPotencyEffect
Hard Thrust Physical damage 90 instant
Allagan Fear Gaze ability n/a 360 degree gaze - look away
Allagan Meteor Unclassified dangerous ability ? huge circle AoE; Impact location is snapshotted on player position near start of cast. Can LoS.
? ? grants stacking damage up to self (5% per stack, permanent)

Heavenly Kubinashi (Dullahan)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
AbilityPotencyEffect
Iron Justice Physical damage 120 cleave
Drainstrikes n/a grants drainstrikes (3m), causing auto-attacks to heal self for 28.6% of damage dealt
Cloudcover ? telegraphed circle AoE; can be interrupted
? ? grants stacking damage up (+10% per stack)
Black Nebula High damage enrage or self-destruct ? untelegraphed enrage; used about 1 minute after pull; can be interrupted

Notes

  • Each time it grows, it gains a stacking damage up buff
  • Pattern:
    • Drainstrikes
    • Iron Justice
    • Cloudcover x2
    • Grows
    • Iron Justice x2
    • Grows

Heavenly Kyozo (Mirror Knight)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Gust Magic damage 800 telegraphed circle AoE; inflicts windburn. Also used out of combat, and the Kyozo will follow the targeted player (even into other rooms) until it is in range and LoS before casting
Filoplumage n/a grants vulnerability down (50%, 15s) to self and other nearby enemies; can be interrupted

Heavenly Kuro-kishi (Bloodguard)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Void Slash 100 instant
Void Trap ? telegraphed circle AoE

Heavenly Tenma (Pegasus)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Rear Hoof 120 instant
Burning Bright Large or untelegraphed directional AoE ? untelegraphed long line AoE - get to the side or behind
Nicker ? telegraphed large pointblank AoE; can be interrupted

Heavenly Shabti

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Sleep status unknown Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Death's Door Large or untelegraphed directional AoE 1500 telegraphed line AoE; spams this a lot

Heavenly Zenki (Arch Demon)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Abyssal Swing ? telegraphed conal AoE
Abyssal Transfixion Physical damage 150 instant ranged attack; does NOT paralyze like in PotD

Heavenly Dodo

Vulnerabilities:
Bind status unknown Heavy status unknown Sleep status unknown Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Peck 130 instant
Fowl Stench 130 instant; inflicts sleep (10s); used when HP drops below 60%. Diminishing returns do NOT apply to this sleep (it is always 10s)
Strut n/a grants haste (25s) to self; used immediately after Fowl Stench

Notes

  • Rare spawn

Quivering Coffer (Mimic)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun
AbilityPotencyEffect
Malice n/a inflicts pox (magic DoT potency 5, 10m); can be interrupted
Deathtrap Physical damage 300 telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

Job-Specific Notes:

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  • Use TBN for the pull

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  • Steel recommended

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  • Steel recommended if gloom
  • Make sure to use your mitigations
  • Use TBN for Triple Threats
  • Use Arm's Length to overwrite its haste with slow

Difficulty: Medium

  • Steel recommended
  • Try to stun Featherfoot for uptime
  • Use Arm's Length to overwrite its haste with slow

Difficulty: Hard

  • Steel recommended
  • Use Arm's Length to overwrite its haste with slow

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Difficulty: Medium

  • Steel recommended
  • Try to stun Featherfoot for uptime
  • Use Arm's Length to overwrite its haste with slow

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  • Steel recommended
  • Try to stun Featherfoot for uptime
  • Use Arm's Length to overwrite its haste with slow

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  • Steel required
  • Avoid if possible

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  • Avoid if possible

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  • Steel required
  • Avoid if possible

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  • Steel required
  • Not bad with steel, but avoid if you don't already have it up

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Difficulty: Easy if you LoS well

  • Can use Dark Mind if you need to kite to avoid patrols
  • Use Salted Earth while LoSing only if you're sure it won't accidentally pull a patrol

Difficulty: Easy if you LoS well

Difficulty: Easy if you LoS well

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Difficulty: Easy if you LoS well

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  • Steel recommended
  • Doable but scary without steel if you have full burst

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  • Make sure to cycle your mitigations
  • Dark Mind is good for Dark Dome

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  • Steel required
  • Consider Strength and/or Frailty

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Difficulty: Extreme

  • Steel required
  • Witching recommended at start to delay growing
  • Consider Strength and/or Frailty

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  • Will frequently break TBN, but still one of the easier enemies to fight

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  • Steel recommended

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  • Steel recommended if gloom
  • Make sure to cycle mitigations
  • Interrupt or stun Nicker for uptime

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Difficulty: Medium

  • Steel recommended

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  • Interrupt or stun Nicker for uptime

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  • So easy you can even kill them under gloom + item penalty + amnesia

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Enemies

1 2 3 4 5 6 7 8 9 ! Name Warnings AST BLM BRD DNC DRG DRK GNB MCH MNK NIN PLD RDM RPR SAM SCH SGE SMN WAR WHM HP AA Vulnerabilities
Patrol Patrol Patrol Patrol Sight agro Heavenly Gozu (Minotaur) Large or untelegraphed directional AoE Large or untelegraphed pointblank AoE ? ? ? ? ? Medium Medium Hard ? ? Medium ? ? ? ? ? ? Medium ? 72K 6030 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
Sight agro Heavenly Nuppeppo (MNK) ? ? ? ? ? Medium Medium Hard ? ? Medium ? ? ? ? ? ? Medium ? 69K 3026 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Nuppeppo (WAR) Draw-in, knockback, heavy, or other movement-affecting status ? ? ? ? ? ? Hard Hard ? ? Hard ? ? ? ? ? ? Hard ? 69K 5504 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Nuppeppo (WHM) ? ? ? ? ? Easy* Easy* Easy* ? ? Easy* ? ? ? ? ? ? Easy* ? 69K 6285 Vulnerable to bind Vulnerable to heavy Immune to sleep Slow status unknown Vulnerable to stun
Proximity agro Heavenly Mifune Unclassified dangerous ability ? ? ? ? ? Medium ? Hard ? ? Medium ? ? ? ? ? ? ? ? 73K 6813 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
Sight agro Heavenly Jaki (Demon) Unclassified dangerous ability ? ? ? ? ? Medium ? Medium ? ? Easy ? ? ? ? ? ? Medium ? 72K 6040 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Jinba (Centaur) Gaze ability Unclassified dangerous ability ? ? ? ? ? ? ? Hard ? ? Hard ? ? ? ? ? ? Hard ? 70K 6322 Immune to bind Immune to heavy Immune to sleep Slow status unknown Immune to stun
Patrol Patrol Patrol Sight agro Heavenly Kubinashi (Dullahan) High damage enrage or self-destruct ? ? ? ? ? ? ? Extreme ? ? Extreme ? ? ? ? ? ? ? ? 72K ? Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
Sight agro Heavenly Kyozo (Mirror Knight) ? ? ? ? ? Easy Easy Easy ? ? Easy ? ? ? ? ? ? Easy ? 68K 6194 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
Proximity agro Heavenly Kuro-kishi (Bloodguard) ? ? ? ? ? Easy ? Medium ? ? Easy ? ? ? ? ? ? ? ? 70K 6658 Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Patrol Patrol Patrol Patrol Sight agro Heavenly Tenma (Pegasus) Large or untelegraphed directional AoE ? ? ? ? ? Medium ? Medium ? ? Easy ? ? ? ? ? ? ? ? 73K 5997 Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Shabti Large or untelegraphed directional AoE ? ? ? ? ? Easy Easy Easy ? ? Easy ? ? ? ? ? ? Easy ? 70K 6360 Vulnerable to bind Vulnerable to heavy Sleep status unknown Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Zenki (Arch Demon) ? ? ? ? ? Easy ? Hard ? ? Easy ? ? ? ? ? ? ? ? 70K 5773 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Patrol Sight agro Heavenly Dodo ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 73K 6684 Bind status unknown Heavy status unknown Sleep status unknown Vulnerable to slow Vulnerable to stun
Proximity agro Quivering Coffer (Mimic) ? ? ? ? ? Hard Hard Hard ? ? Hard ? ? ? ? ? ? Hard ? 64K 9038 Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun

Boss: None!

Notes:

  • You must touch the Empyrean Shrine at the far end of floor 100 to secure your victory. It takes about 15 seconds to run across the floor without Sprint
  • You gain the title for soloing once you touch the shrine. To set it for your screenshots while still inside, use this text command: /title set "Lone Hero"

Job-Specific Notes:

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Warning Icons

Icon Description
Large or untelegraphed pointblank AoE Large or untelegraphed pointblank AoE
Large or untelegraphed donut AoE Large or untelegraphed donut AoE
Large or untelegraphed directional AoE Large or untelegraphed directional AoE
High damage enrage or self-destruct High damage enrage or self-destruct
Gaze ability Gaze ability
Out of combat ability Out of combat ability
Gaze ability used out of combat Gaze ability used out of combat
Draw-in, knockback, heavy, or other movement-affecting status Draw-in, knockback, heavy, or other movement-affecting status
Unclassified dangerous ability Unclassified dangerous ability